Resourcefulness
also indicates a character's knowledge about a situation that others
would not normally have. It assumes that the character has heard
about that particular situation in some previous instance, and that
he has suddenly remembered the information. Characters might not
otherwise know the location of a secret shipyard, or where a
particular pirate gang might attack from, but with resourcefulness, a
character may have somehow heard about these things before, which
might help the characters find what they are looking for, or even
avoid being surprised. Resourcefulness can be very useful in the
wilderness as well, because a player with this skill will be more
likely to find useful materials or be able to substitute tools for
tasks that normally require specific items. Some talents related to
the resourcefulness skill include: Ingenious Crafter, Sense of
Direction, and Trader's Eye.
As seven alien races struggle to co-exist in an uneasy alliance, the Inter-Stellar Union sends Union Guard agents on missions to preserve the crucial balance. These specialized operatives must do what regional security cannot, dealing with smugglers, pirates, terrorists, and even greater challenges in order to bring stability to a universe that needs it desperately. Without the Union Guard, the races will not be prepared to face a looming alien threat they can only hope to defeat together.
Thursday, December 31, 2015
Wednesday, December 30, 2015
Resourceful? (part 3)
Another
use of the resourcefulness skill can occur during dialogue
encounters. While one of the characters on the team might be talented
in persuasion attempts, other players can use resourcefulness checks
to find useful information about the target. Success might result in
the discovery of information about him online that could then be fed
to the persuasion-expert on the team, which often results in a bonus
to his persuasion attempts. Resourcefulness might also turn up useful
tips about what keywords the target might be looking to hear. In one
particular mission, a successful resourcefulness check against the
target will reveal that he's only interested in two topics—knowing
this is something only a resourceful character can determine. In
another instance, a successful check will reveal that the confusing
hand motions of a silent prisoner is actually military sign language
to indicate there are listening devices nearby and the characters are
being monitored.
Tuesday, December 29, 2015
Resourceful? (part 2)
I've
seen players use resourcefulness in a number of interesting
situations, and this skill allows players to contribute when they
might otherwise find their character momentarily side-lined (which is
something we really designed Solar Echoes to avoid—we want all
players involved throughout the game!) As an example, in a car chase,
the most active characters are the pilot and the gunner. Characters
may use personal weapons if the pilot manages to close the range on
their target, but at long range, some characters might literally feel
like back-seat drivers. However, with the resourcefulness skill, I've
seen characters in this situation pull out their micro-personal
computers and access road maps for better driving options, or
coordinate driving strategies with agents in other cars. One player
once had the idea to find the municipal traffic control station, and
with a successful resourcefulness check, he succeeded in locating it
online. A successful hack later (involving the other characters in
the back seat) resulted in control of the traffic lights. Needless to
say, that team was able to stop their target from escaping, much more
easily!
Monday, December 28, 2015
Resourceful? (part 1)
If
you've ever watched “Burn Notice,” the character of Michael
Westen is an ingenious burned spy who creatively overcomes many
obstacles and situations through his resourcefulness. In all honesty,
my entire reasoning for the Resourcefulness skill in Solar Echoes was
because of Michael Westen—I wanted the players to be able to do the
kind of stuff he did. The skill at first seems to be very general and
open-ended. However, when players invest a rank in this skill, they
will find it to be quite useful on any mission. At its core,
resourcefulness is the ability to use what you have on hand or to
gain insight into a situation beyond what common sense would normally
avail. Behind the scenes, though, this skill gives the MC (Mission
Controller—the GM in Solar Echoes) an opportunity to drop hints to
the players through a game mechanic. If the team seems unsure of how
to proceed, the MC can simply ask a player with ranks in the skill to
make a resourcefulness check (the MC can set the difficulty to match
the situation.) If the player succeeds, the MC can then give helpful
hints. “You notice...” or “There seems to be...” are examples
of ways to drop the hints in-game. However, the use of this skill
doesn't end there...
Friday, December 25, 2015
Thursday, December 24, 2015
The Star Wars Effect (part 4)
In
2013 at USC, both Steven Spielberg and George Lucas voiced their
prediction: the film industry will soon implode. They foresee a huge
change in the movie-theater experience, with higher-priced tickets
($50 or more), and only the biggest blockbuster movies drawing in
crowds. Considering my own attitude about movie-going, I'll have to
admit that I agree with their predictions. Star Wars may look like
something spurring a massive revival in theater attendance, but it
may actually be the death knell of the movie industry we used to
know. Perhaps our culture has shifted away from the theater
experience, just as digital caused us all to migrate away from
renting Blockbuster Videos. It's easy to imagine a future where the
more thoughtful movies are only available to us online or for
purchase on blu-rays/DVD's. Going to the theater will be reserved for
the kind of family-event that only a movie like Star Wars can manage.
When I saw Star Wars this weekend, a number of audience members were
dressed up as iconic Star Wars characters, including young children,
with many of them wielding toy lightsabers and some even wearing
stormtrooper or darth vader helmets. This is the kind of movie that
will draw all of us out of our homes to see at the theater, and we'll
not only be happy to do it, we'll be ecstatic! I'm probably going to
go see it again!
Wednesday, December 23, 2015
The Star Wars Effect (part 3)
Hollywood
used to hate Star Wars, considering it to be a franchise machine used
to sell toys as much as tickets. Better movies with more substance,
Hollywood moguls insisted, were not receiving their proper attention
when competing with big-budget blockbusters like Star Wars. These
blockbusters were considered forgettable, without critical acclaim,
while the smaller, lesser-known films were those that were awarded
impressive nominations, though these decorated films rarely seemed to
find a very larger audience. This isn't a problem for us, though,
considering that we usually prefer watching the more thoughtful films
at home, paying only a couple dollars to see them. I feel this way
myself—why spend $25-$30 dollars to see a drama that I could just
wait a few months to rent online? There's no hurry, it's not like
everyone is going to be talking about it. I'm only willing to go
through the inconvenience of watching a movie in the theater if it's
an experience that the theater will enhance—I don't need amazing
theater surround sound, 3D projection, and a giant IMAX screen to
watch a thoughtful drama, but I do want those features for a movie
with lots of action and special effects. This shift in attitude
towards movies is one that may affect the industry in a big way...
Tuesday, December 22, 2015
The Star Wars Effect (part 2)
The
times have changed—people are not going to movie theaters as often
as they used to, and for good reason: why worry about arrival time
and parking, pay exorbitant ticket and food prices, subject yourself
to countless adds and trailers, struggle to find a good seat and not
have to deal with other audience members, all when you can enjoy a
movie on your big-screen HD TV with a surround sound system in the
comfort of your own home? You can always pause if you have to get up
and go to the bathroom or prepare more popcorn, you can relax with
your family and friends on a nice couch, and you can enjoy a pizza,
hamburger, or even a steak dinner if you choose. True, we'll probably
spend far more on our entertainment systems than we would spend going
to 100's of movies in the theater, but the fact is, it's about
convenience. Let's face it—going to the movie theater can be a
chore, and seeing blockbusters like Star Wars on opening weekend are
sometimes the only reason any of us would go through the previously
mentioned ordeal. I'll be honest, I can't remember the last time I
was in the theater. Star Wars got me there, though, so the unease in
Hollywood is definitely warranted. What kind of future is the movie
industry facing?
Monday, December 21, 2015
The Star Wars Effect (part 1)
Don't
worry, none of the posts this week will contain any spoilers for
those of you that haven't yet had the chance to see the new Star Wars
movie. This week, I'll be discussing the overall effect that Star
Wars has on the movie industry. This last weekend, Star Wars opened
and broke the previous record for opening weekend ticket sales,
grossing $238 million—the biggest North American debut of all time!
The previous opening record was “Jurassic World,” which opened
with $208.8 million this last summer. With such an impressive
beginning, why are some in Hollywood viewing the Star Wars phenomenon
as a gigantic tsunami that will wash away, or at least dampen, the
appreciation of other films? From Hollywood's perspective, they've
seen this happen before with Star Wars, back when its first
iterations were released. However, the movie-going climate has
changed a lot since the late 70's and early 80's. How will the Star
Wars juggernaut affect the future of movie-going in our time?
Thursday, December 17, 2015
Character Profile (part 4)
The
Erwani on team Novaburn, Seshayan Hawsrilla, became convinced by
military recruiters that he could pay his way through medical school
by joining the military. Seshayan became quite despondent, however,
when the military stationed him on a remote moon colony with very few
opportunities for medical advancement. Seshayan was very angry that
the military had lied to him, but another Erwani recruit,
Eenthashuul, convinced him to try to make the best of the next three
years and learn other skills during his service. Seshayan took his
advice and began to thrive in his role in anti-terrorist operations
where he learned to use cyberweapons—remote drones that could
attack enemies from a distance. After excelling at battlefield combat
and rescue operations where his medical skills became crucial to his
team's survival, Eenthashuul revealed that he had ties to the Union
Guard, and recommended Seshayan for service. Seshayan seized the
opportunity. The talents he has learned in the military and UG are
reflected in his profile: Patch Together, Combat Medic, and Sidestep.
Seshayan uses a Prowl Blade cyberweapon, a Net-Gun, and an Erwani
Thorn Pistol with poisoned thorn bullets, in addition to carrying a
G-pulse grenade and an EMP/Flash Grenade.
Wednesday, December 16, 2015
Character Profile (part 3)
Another
interesting character on team Novaburn is Ithek'ch'kar, a Chiraktis
warrior drone that failed to follow the Queen's orders. Ithek had
once worked for a wealthy Krissethi as a highly paid investor, but
when the order from the Hive came down for him to assassinate his
boss, Ithek chose not to. He knew the consequences of his
disobedience—it was only a matter of time before the Queen sent
“collectors” to have him removed from society, but he hoped that
somehow his lifestyle could continue without notice. When two new
Chiraktis were suddenly hired at his boss's firm, Ithek knew it was
time to run, but the two assassins showed up at his apartment before
he could escape. Ithek managed to kill them both, accepting the truth
that he would always have to live life on the run. The Union Guard
placed him in their employ under witness protection, and Ithek is
happy to serve his protectors. However, he still looks over his
shoulder frequently, knowing that the Queen will not forget. Ithek is
trained in the martial arts and has the Snapping Thrust, Bullrush,
and Strike the Weak Point talents. His spike gauntlets are always
equipped, and he carries a Phoenix Pistol, a Toxic Marauder (he stole
it from one of the assassins), a GA-2 mini grenade and a Chiraktis
stink bomb.
Tuesday, December 15, 2015
Character Profile (part 2)
Today's
character profile is the Krissethi sniper from team Novaburn, Kushan
Sarukth. Kushan went to a planet on a hunting expedition with his
three brothers, but met with disaster when a predator caught and
began mauling his brothers. Kushan tried killing it from his sniping
perch, but the creature wouldn't go down, so he used his three
remaining bullets to end his brothers' suffering. After Kushan
returned home to explain the tragedy, his father immediately flew him
back to the planet, insisting he should never let a target escape
alive, especially one that had killed a fellow hunter. His father
told him to kill the creature or die trying. Kushan did finally track
it down, and realized he had already wounded it so severely that he
probably could have killed it with the bullets he had used on his
brothers instead. Returning home, Kushan was hailed as a hero for
killing the predator, but he felt deep shame and resolved to never
turn his back on his team. This backstory is reflected in Kushan's
talent choices, which include: Conceal Location, Keen Observer, and
Patterned Timing. He carries with him an R-44 sniper rifle, a
Krissethi dark laser pistol, a stealth blade, a bola, tear gas and a
smoke grenades.
Monday, December 14, 2015
Character Profile (part 1)
This
week I'll be looking at a few characters from the Novaburn Character
Pack, starting with Cora Westfall, the human female on the team. Cora
grew up on the frontier—a colony world that she longed to escape.
During her time there, she learned to fire a gun at an early age, and
also became quite skilled using her father's whip, though she has a
scar on her neck to prove that she was not an immediate prodigy. She
quickly learned that her beauty was both a curse and an advantage
over others, and found that she could manipulate most men to get what
she wanted. This backstory is reflected in Cora's talent choices,
which include: Thrust Kick, Convincing Lie, and Dirty Fighting. She
wears spiked boots, carries with her a defender revolver, and is
ready to use her monofilament whip when things get up- close and
serious. She also carries a G-pulse grenade to knock down her foes,
in addition to a smoke grenade if she needs to make a quick escape
when things aren't going her way.
http://www.rpgnow.com/product/112083/Novaburn-Character-Pack?term=novaburn+charact
Friday, December 11, 2015
Sci-Fi's Big Comeback (part 5)
A
very influential factor in the success of sci-fi has been the large
advance seen in movie-making technology. If you can imagine it, these
days, it can be done with the right special-effects equipment and
crew. We are seeing a new age in movie-making, where the limitless
storytelling once thought only possible in novels is now being made a
visual reality through special-effects on the big screen. Even
independent movie shorts released on the internet have impressive
quality, proving that the cheaper and more available effects
technology becomes, the more the entire movie-making industry is
propelled forward. Sci-fi TV series in recent years have far more
impressive special effects and higher production values than
big-budget sci-fi movies did only a couple decades ago. We are seeing
a new age in sci-fi, where hi-quality digital films can be privately
made, stored, and edited without the need for expensive, specialized
editing equipment—we can do it all at home, on a single computer,
and then put it online for anyone to see! Sci-fi is truly in a period
of Renaissance!
Thursday, December 10, 2015
Sci-Fi's Big Comeback (part 4)
Another
possible factor in the rise of sci-fi popularity is how it reflects
contemporary society. Some of the sci-fi stories told in the 70's and
80's are now no longer fiction, so it is no wonder that we sometimes
find ourselves intrigued by a sci-fi writer's vision of the
future—maybe the author is right? Other reasons behind the genre's
popularity surge include our fascination with technology, our
concerns about the future, and a renewed interest in space travel and
the universe beyond our own solar system. It is also notable that we
are seeing the genre influence our reality—high-tech devices from
sci-fi movies and TV shows have inspired people to create those very
devices! Re-usable rockets performing vertical landings sounds like
an idea conceived in a Jules Verne novel, but Space X has recently
achieved this, bringing a visionary's idea into reality. Sci-fi is
becoming a part of our every-day lives, and we are within reach of
achieving commercial visits to space, or even a colony on Mars. These
all seemed like impossibilities only a generation ago.
Wednesday, December 9, 2015
Sci-Fi's Big Comeback (part 3)
Reliance
on CG special effects, as Ridley Scott observed, produced weak
storylines, but directors have learned to supplement strong
storylines with necessary effects rather than to try to write a story
around the effects. I remember when I took a film class back in high
school; I purchased my own steadicam for a hand-held camera, and my
next movie was almost entirely filmed using long, smooth tracking
shots. I over-used the device because I was so enamored with it, just
like special effects in science fiction have over-saturated the genre
and solid story-telling has, in the past, taken a back seat. In
recent years, however, strong, compelling stories have drawn
audiences that previously did not consider sci-fi as a worthwhile
genre. Neil Blomkamp's “District 9” shattered many assumptions
about sci-fi, and paved the way for other filmmakers wanting to make
strong statements through the sci-fi genre.
Tuesday, December 8, 2015
Sci-Fi's Big Comeback (part 2)
With
Disney's acquisition of George Lucas's LucasFilm Ltd., we are going
to be seeing a lot more of the Star Wars universe in the future. With
the new J.J. Abrams movie on the way in December, it's clear that
Disney intends to bring the space opera to the forefront and to
recapture the imaginations of this generation and those to follow.
Hollywood obviously believes in sci-fi now, but what changed? When
questioned about the recent trend in sci-fi, Screenwriter Alex
Garland stated, “[The sci-fi genre] pushes itself.” Perhaps this
answer best describes the explosion of the appreciation for a genre
once considered a risk and a joke. Filmmakers are challenging
themselves and taking risks with new ideas, inspired by the success
of other films. The overall quality of storytelling is improving as
well, especially now that we're all far less impressed with CG than
we were back with the first Jurassic Park or Terminator 2. Those
movies were both well-done, and both had interesting story-lines and
well-developed characters. However, as CG special effects became more
affordable and easier to do over the years, they very nearly
destroyed the sci-fi genre itself...
Monday, December 7, 2015
Sci-Fi's Big Comeback (part 1)
Less
than a decade ago, the director of Blade Runner and Alien, Ridley
Scott, said “sci-fi films are as dead as westerns.” However, in
recent years, many of Hollywood's top-earning films have been science
fiction. Sci-fi TV watchers have also been growing in number, with
41.4 million in 2008 and 47.58 million in 2013. When sci-fi used to
be a niche audience, movies like Star Wars, E.T., and the Matrix
proved that there were big profits to be made through this genre. But
it wasn't until the last decade that sci-fi blockbusters began to
outnumber other genres. Movies like The Hunger Games, Transformers,
Independence Day, Avatar, and the recent Jurassic World each grossed at
least $300 million, some of them (Avatar and Jurassic World) more
than doubling that amount! Yet Ridley Scott was so convinced that
science fiction is dead, saying, "There's nothing original.
We've seen it all before. Been there. Done it.” He also claimed
that, “There is an overreliance on special effects as well as weak
storylines.” Why do you think sci-fi has become so successful
lately? This week, we'll consider that question...
Friday, December 4, 2015
Chessiecon Battle Reports (part 5)
There
are many other stories across the 4 missions that were played this
weekend, so I'll share just a few other highlights. One character
decided to work on making her own doorway (in two different places)
using her energy blade to cut through an apartment wall. An Erwani
character managed to stay out of harms way behind cover while taking
out several enemies with her cyberweapon—a remote sentry drone.
After seeing them used against the team, one character later
purchased a canister of razor nanites, using them to great effect
against enemies in the next mission. A Krissethi character succeeded
at a persuasion check to intimidate with a single die roll of a 6
(with no skill ranks) when the other characters with skill ranks in
persuasion failed. One character used his cybertech skills to jam the
sensors of a smuggler's starship while another was able to fly in
their blind spot, allowing for a stealthy boarding procedure. An
Erwani used her remote Disarming Orb to not only magnetically suck a
shotgun out of an enemy's hands, but also used it to deliver a weapon
to a distant team member. A player used a helpful NPC to throw a bola
and entangle the spinning treads of a threatening robot, knocking it
prone. There were many, many more notable moments this weekend—if
you were there at Chessiecon and remember a favorite moment, please
mention it here!
Thursday, December 3, 2015
Chessiecon Battle Reports (part 4)
In
a different scenario (a mission called “The Seeds of Chaos”),
other players were on a mission to discover the reason behind a robot
rampage at a shopping mall. The team quickly dispatched the first few
robots, but when they faced two at once, things became much more
serious. One of the robots—a malfunctioning maintenance
drone--sprayed the team with oil. The three team members that were
covered with oil had to make athletics checks each time they tried to
move, often failing the checks and slipping to fall prone. Meanwhile,
one of the characters noticed the robot was lighting up a welding
torch. They panicked, and frantically tried to get out of the oil
puddle. Even though they managed to escape the puddle, the trail of
oil left by their movements caught fire as well, and two of the three
oil-covered characters caught fire. The third managed to jump, ending
the oil trail to escape the raging fire. If not for the assistance of
other team members, the two burning characters might not have
survived! Thankfully, a nearby mall fountain provided enough water to
help douse the fire, and the team was able to eventually destroy the
deadly robots.
Wednesday, December 2, 2015
Chessiecon Battle Reports (part 3)
Two
of the smuggler gang managed to get into a skimcar that was not yet
damaged, and as they prepared to escape, one of the team threw an EMP
flash grenade into the cab of the car through a broken windshield.
The grenade landed in the passenger's lap and exploded, seriously
injuring the driver and knocking the passenger unconscious. The
driver, however, still managed to drive away, despite being wounded
and driving the now-damaged vehicle. It took a little longer for the
team to chase after him, though, as they worked on apprehending one
of targets while they tied up the others. A few moments later, the
team got into one of the damaged cars and tried to catch up, but they
had lost sight of the skimcar. Using the resourcefulness skill, they
managed to get online remotely and access satellite information to
find out where the skimcar was, and by using traffic reports and
shortcuts, the team caught up with the desperate smuggler.
Impressively, though, the team's driver decided to avoid using
weapons to avoid injuring civilians in the surrounding traffic, until
his team managed to pull in close to the smuggler's vehicle. It
wasn't long before the team had sufficiently damaged his engine by
gunfire, and the smuggler was easily captured after his skimcar came
to a crashing halt!
Tuesday, December 1, 2015
Chessiecon Battle Reports (part 2)
After
destroying the security robot, the team realized that they no longer
had the element of surprise against the smugglers meeting inside the
warehouse. So, they piled into their squad car and drove up to the
large, steel garage door and fired the mounted rotary canon on their
vehicle. The door was weakened and full of bullet-holes, so the team
then proceeded to ram their squad car through the door. They
successfully broke through, but were surprised when they rammed into
the cars inside that were parked, just beyond the door. They were
also surprised by the smugglers, who had all taken cover positions
behind crates in the warehouse and aimed at the door. The smugglers
fired at the UG team and shot the front passengers through the
windows of their squad car, nearly killing both of them. The team
members in the back seat jumped out of the car and ran for cover on
either side of the broken garage door, and a firefight ensued.
Thankfully, the team was able to survive this encounter, and they
inadvertently wrecked two of the three cars with their ramming stunt,
but the battle didn't end there...
Monday, November 30, 2015
Chessiecon Battle Reports (part 1)
This
past weekend, Solar Echoes was at Chessiecon running demo's in the
gameroom. We had quite a number of players, and from the time we
arrived until we left, there was never a shortage of gamers at the
table. This week, I'll share some of the highlights from the fun and
creative players, starting today with the opening to the first
mission of the weekend, Gun Runners. The team of Union Guard
operatives arrived at the warehouse and it wasn't long before one of
them detected a robot security drone walking on patrol. One of the
team—a Reln specializing in wordplay—was detected by the robot
and was warned to leave. The Reln managed to confuse the robot
momentarily by displaying his UG badge and stated that he was
authorized to pass. While the rest of the team got into position, the
robot finally resolved its confusion and insisted the Reln leave the
area. The team quickly learned the advantage of focus fire in Solar
Echoes—everyone aimed at the unsuspecting robot and fired, gaining
a +2 to hit because at least 3 people were targeting it. Everyone
hit, and the combined damage of their weapons blew the robot into
smoldering, metallic pieces. Unfortunately, their stealthy approach
was now lost, and the smugglers inside the warehouse knew they were
there. How did the team decide to proceed? For today, I'll just say
that it could be called the “direct” approach. Find out more
tomorrow!
Friday, November 27, 2015
Is Tech Accelerating? (part 5)
Ultimately,
it is true that we live in exciting times, where new i-phones and
other trendy tech devices emerge on an almost yearly basis. Yet
history may show that our era might actually be a slowing in
advancement. Our innovation-driven societies may have lost sight of
the bigger picture, and that is, how have we advanced economically on
the world stage? Have living conditions improved overall? Has
production increased? Are fewer people starving and is there less
disease to contend with? The periods of technological advancement
that are truly landmarks in history are those periods where cultures
have risen above their previous state and entered into a new age
entirely. The true test of technological advancement in a society is
not how many new technologies have emerged, but if these new
technologies have significantly impacted and improved a society.
Right now, for this generation, the jury is still out.
Thursday, November 26, 2015
Is Tech Accelerating? (part 4)
Another
question to ask is whether our technological advancement is achieving
its full potential. If not, what factors might be negatively
influencing this potential? Government intervention through
regulations, the resistance of technological implementation by unions
concerned about job loss, and even the re-purposing of technology
towards areas in which it will not flourish or come to full
fruition—all of these contribute to the slowing of advancement.
Other concerns involve the length of time it takes for technology to
move into our culture, and this can be affected in a number of ways.
Consider the time it sometimes takes technology to move from early
adopters to mainstream use, or the time required to build particular
infrastructure to support new technology (for example, car charging
stations are still not prevalent in the U.S.) How is one to
accurately measure the rate of technological advancement, especially
when all these and other factors are considered?
Wednesday, November 25, 2015
Is Tech Accelerating? (part 3)
Productivity,
energy usage, and a number of other factors can all be approached as
a means of measurement when considering the rate of technological
advancement. Yet even these yield less than quantifiable results
because of the countless variables present in each. Productivity, for
example, might be measured by examining prices, the result of supply
and demand. However, supply and demand are influenced by an amalgam
of changing variables among a complex assortment of different
industries that fluctuate wildly in production levels. Another
approach to measuring technological advancement is to measure
processing power, but this, too, is flawed—while it is certainly
more quantifiable in itself, it can only be used to measure growth in
certain areas, such as information technology. Processing power has
little relation with other technologies, and cannot be accurately
used to determine increases in productivity throughout the world.
Tuesday, November 24, 2015
Is Tech Accelerating? (part 2)
Is
the rate of technological change actually getting faster? It
certainly seems so, from the perspective of a consumer, but notable
economists seem to believe the opposite. They think that we have
exhausted most of the easier technological advances and that
genuinely new breakthroughs will take much more work, and much
longer, to be developed. Technological change is actually very
difficult to measure, as it requires a wide range of factors to be
considered. When we think of technological change, we are obviously
biased by the present and it is difficult to accurately assess all
the changes that have happened along the way. Each type of change is
different as well. In the late 1800's we experienced a mechanical
revolution, but this is obviously a very different technological
change from the information (IT) change we have experienced in
recent years. Another difficult factor to measure involves the
implications of an advancement. A new discovery may not be fully
implemented or be practical until other discoveries are made that
allow everything to come together into a larger, practical change.
However, economists have devised approaches towards discerning our
rate of advancement...
Monday, November 23, 2015
Is Tech Accelerating? (part 1)
We
live in an age where technology is advancing so quickly, it's almost
impossible to keep up with the latest tech unless you have money to
burn, and even then, every few months you'll be discarding previous
devices. I'm sure you must feel it too—things seem to be advancing
faster than you remember in years past. A new computer falls behind
the curve in a year or two, and within five years, you'll almost need
to rebuild or replace the entire thing if you want to upgrade to
current technology. I used to custom design my computers, but it
quickly reached the point that I often had to switch out to a new
motherboard because newer components simply wouldn't interface
anymore. Gaming consoles (Sony's Playstations and Microsoft's Xboxes)
have a predicted life of 6 to 8 years before a new version is
released –this is a rather long lifespan when considering that
within a year, newer and more advanced models of smartphones and
computers are on the market. But is technology really advancing at an
exponential rate?
Friday, November 20, 2015
Hopkins Mission Control (part 5)
Another
aspect of MC'ing a Solar Echoes mission is being sensitive to the
dynamics of the players themselves. If a player seems frustrated that
nothing he is attempting is working (whether it is because of bad
rolls or his ideas are outside the mission “box”), the MC should
find ways to allow him some success. Even if his roll was a little
low, sometimes it's ok to give him a win if it means that the game
will move forward and the players will have fun. The rules exist to
govern the game so that players don't expect that they can remotely
hack an entire space-station by interfacing with a cleaning droid.
There will always be things the players think of that are not in the
mission and that totally catch the MC by surprise. In those cases,
the MC needs to quickly think up a reasonable level of difficulty and
let the player make an attempt at his idea. The role of the MC is to
spin a great story, present challenges that the players feel they
just barely managed to overcome by their choices and skills, involve
all players as a team, and keep the momentum/pacing of the entire
experience moving forward. Being an MC is a bit like directing a
movie, and it is demanding work, but from what I saw last Friday
night, the MC at the Hopkins HPPRPG club has a great start!
Thursday, November 19, 2015
Hopkins Mission Control (part 4)
Another
difficult MC situation is if the players are headed entirely the
wrong way with a mission—Derelict is designed for the players to
end up on an alien planet, but if the players are doing things that
would prevent that, there are two options for the MC: railroad the
players there anyway, or completely improv the rest of the mission.
Railroading is looked down upon if the players are feeling like they
have no choice, but if an MC cleverly creates circumstances that are
the result of the players' actions, the players will have little clue
that they've been guided along a certain story arc. The key is, the
players need to feel like they are writing the story. Ultimately, in
my opinion, the mission itself is a set of guidelines and scenarios
that inform the MC and can be assembled however he or she thinks
would create the most exciting experience for the players. The
Hopkins MC managed to adjust to the innovative choices of her
players, and through a few subtle nudges that I don't think the
players even detected, she was able to keep them on the story path by
presenting them with options related to their decisions. In the end,
players have the most fun when they have exciting stories to tell
based on their characters' choices.
Wednesday, November 18, 2015
Hopkins Mission Control (part 3)
Solar
Echoes is a very team-focused game, so if a team splits up, it not
only hurts the groups to be separate (gaps appear in necessary skills
among members, and there's of course strength in numbers), but it
also slows the gameplay for some of the players. As an MC, one of the
top priorities should be to keep the game moving and for all players
to be actively involved, but when members split up, it is
understandable that some players may grow bored while waiting for
their group's “turn.” Another concern in gameplay is when one
player isn't engaged because his particular skillset might not seem
relevant to the situation. For example, last week this particular
group had a Reln specialized in persuasive/dialogue skills. I was
worried that, in a mission that involves mostly combat until the end,
this player would feel as if his character didn't matter. Although
this player was not present for the Derelict mission, if he had been,
it would have been up to the MC to find ways to challenge him that
might be outside the mission text. Thinking back on Friday's game,
there were several dialogue opportunities that could have been
expounded upon, had he been there. However, it is also important to
remember that a player should be encouraged to develop several
skillsets for his character. A “one-trick-pony” often has a hard
time contributing to a team except in those moments when his
specialty can shine.
Tuesday, November 17, 2015
Hopkins Mission Control (part 2)
It's
usually a very bad idea to split up the team, but when investigating
a mysterious, derelict starship floating through space, it was a good
plan to have someone stay behind on their own ship when the rest of
the team boarded. When enemies attempted to seize the team's ship,
there was at least one person to resist, and oh did he resist! Even
when things were looking bleak, he managed to scuttle his own ship by
setting fire to the engine room to prevent the pirates from easily
commandeering his starship. He jumped into an escape pod and
jettisoned himself toward the surface of an alien planet below,
hoping that his team could somehow catch up to the escape pod and
rescue him. The MC made sure to give the other players an opening to
follow their teammate while the pirates were busy trying to put out
the fire. After landing on the alien planet (which, by the way, had
an atmosphere comprised of CO2 and Argon), the team put on space
suits and began a search for their missing teammate. Thankfully, he
had some creative ideas of his own to signal his whereabouts, and the
team was eventually re-united!
Monday, November 16, 2015
Hopkins Mission Control (part 1)
This
past Friday, I was again invited to the Johns Hopkins University's
role playing club (HPPRPG), but this time I was there on an advisory
basis only—one of the club members was ready to try her hand at
running a mission for the group. This intrepid Mission Controller (MC
is the name we give to GM's in Solar Echoes) was conducting a very
difficult mission called “Derelict.” The Hopkins players were
methodical and creative, moving “off-script” more than a few
times. This might have posed a significant challenge for a new MC,
but she quickly adjusted and came up with creative options for
everyone. One of the important things to always keep in mind when
running a Solar Echoes mission is that you want the players to drive
the story with their choices, and if this doesn't entirely align with
the events detailed in the mission, improvise! This week, I'll touch
on a few examples and share some tips for effective MC'ing.
Friday, November 13, 2015
Battle Report: Johns Hopkins (part 5)
Ironically,
the Reln diplomat had not invested any skills in terrestrial vehicle
piloting when he'd built his character—the only one that had was
the stealthy Reln, and he was busy finishing a gun battle against the
remaining criminals. That didn't mean the Reln couldn't drive, but it
meant any contested skill checks would usually go in favor of the
character with skill ranks invested in driving. The car chase ensued,
and road obstacles, traffic, and even a pedestrian kept both drivers
on their toes. The Chiraktis in the car attempted to fire at the
fleeing criminal's vehicle, shooting EMP nets. The criminal responded
by releasing a cluster of magnetic caltrops, which the Reln was
unfortunately unable to pilot around. The caltrops were sucked up
into the skimcar's anti-grav drive, and it was only a matter of time
before it would fail—a 6-sided die would have to be rolled each
round, and a roll of 1 meant that the car would crash into the
pavement as the anti-grav system failed.
However,
the Reln was able to get their car into close range of the criminal's
skimcar, allowing the Chiraktis to target a specific system on the
vehicle with the EMP net. She fired and hit her mark—the enemy's
antigrav drive. Now, he too must roll a 6-sided die each round.
Meanwhile, the stealthy Reln caught up to the group in another
skimcar, and he tried to ram the criminal from the side. He missed,
and narrowly avoided plowing into the car of his teammates! After
circling around to follow them and try to catch up, a slow driver up
ahead became an obstacle each car had to avoid. The first two did,
but the stealthy Reln with the rank in piloting failed, slamming into
the car of an elderly driver. However, luck was still on the team's
side, because the very next round, the criminal rolled a 1 for his
anti-grav check. It failed and slammed into the ground at speed,
crashing into a horrible mess. The renegade Omul was easily
apprehended, and the team succeeded at their mission!
Thursday, November 12, 2015
Battle Report: Johns Hopkins (part 4)
The
group followed the lead they had discovered while hacking the mall
computers, and found themselves outside an elementary school, closed
for summer. Apparently, criminals were using the school as a base of
operations. When the team of agents located suspicious vehicles at
the back of the school, they prepared to enter through the back door,
while the Reln-diplomat scaled the building, ran across the roof, and
lowered himself to the front of the building. As the Chiraktis and
the stealthy Reln entered the building and heard angry voices in a
nearby classroom, the Reln diplomat decided to break the front
windows with his knife as a distraction, only to discover the windows
were made of shatter-proof glass. Frustrated that his plan had not
worked, the Reln tried again, this time with a gun. Although only
tiny holes appeared in the glass, the gunshot was loud enough to
alert the criminals inside. Unfortunately the timing of this was not
quite perfect and the element of surprise was lost as the criminals
were slightly forewarned just before the other two bust the door
open. A fight ensued, and almost all of the criminals were defeated
except an Omul that managed to escape and get to his skimcar. If not
for the foresight of the Reln diplomat, he would have escaped
successfully, but the Reln had closed the metal gate at the school
parking lot. It only slowed the Omul down for 1 round as he attacked
it with the chain gun on his car and then rammed through it, but that
1 round was just enough time for the Reln to get his car going and to
pick up the Chiraktis that was in close pursuit.
Wednesday, November 11, 2015
Battle Report: Johns Hopkins (part 3)
The
mall robots were service-oriented drones programmed to prepare and
serve food, do maintenance work, sell cosmetics, and clean the floor,
in addition to a number of security drones. The team faced a variety
of robots in combat, but some of my favorite moments include the
Chiraktis character being blinded by a pheromone spray used by the
cosmetic robot—she stumbled around randomly while hoping to avoid
the violent robot that was seeking to introduce her to other chemical
products. At one point, the Reln sniper failed to notice a
maintenance drone behind him, and he was sprayed with a large spurt
of oil. The Reln struggled to escape, but the oil was so slick he
could not get back on his feet. When he saw that the robot was about
to ignite the oil with its propane torch, the Reln pulled a blanket
out of his backpack, dropped it in front of him, and kicked off a
nearby wall to slide across the floor, just as the flame caught the
oil. The flame continued after him on the oil track left by the
blanket, but the Reln thankfully made a leap, just in time, into a
nearby fountain! Meanwhile, the Reln-diplomat was busy with a rogue
cleaning-bot, and when the aggressive robot aimed its vacuum gun as
it prepared to fire trash at high velocity, the quick-thinking Reln
shoved his shock-baton into the opening. The vacuum exploded,
destroying the robot, but unfortunately, the Reln's shock-baton was
demolished as well. At least he was still alive!
Tuesday, November 10, 2015
Battle Report: Johns Hopkins (part 2)
The
team was joined by a mall security guard as soon as they entered the
mall. The panicking shoppers had cleared out of the mall at this
point and the security guard, a large Archaeloid, did his best to
help out the agents in their investigation, though it did take a
little intimidation from one of the Reln to “encourage” the
Archaeloid to cough up the whole story. The diplomat-Reln actually
spoke a little Archaeloid, but unfortunately failed his check to
speak in the foreign language (he needed a few more ranks for 100%
fluency). Otherwise, it would have been much easier to get all the
details from the Archaeloid initially. The team was able to gather
some important intel and successfully hacked into the computers at
the mall's security terminal. What they learned there would present
them with two mission options, and this particular team of agents
chose a more direct approach than I've seen with other groups in the
past. Meanwhile, they still had the matter of the malfunctioning mall
robots to deal with, and they needed to try to damage one just enough
so that they could hack into it and copy the corrupted AI—a feat
much harder than it sounds!
Monday, November 9, 2015
Battle Report: Johns Hopkins (part 1)
The
Johns Hopkins University has a number of clubs, and this last week I
was invited to run a Solar Echoes demo with the Hopkins Pencil and
Paper Role Playing Group (HPPRPG). Some of the group had already
designed their own characters, and were ready to jump into their
first mission, while others observed. For the most part, the team of
characters covered all skill areas, including a Reln focused on
languages and the persuasive arts, another Reln with hacking and
stealth (the group's sniper), and a Chiraktis worker focused on
Biotech and Engineering. When their mission assignment was given to
them by their Operations Sergeant, the agents learned that they had
to investigate the cause of a robot rampage at a local shopping mall.
This week, I'll be highlighting some of the most memorable (and
comical) moments of the mission—the players succeeded at their
mission, though there were definitely some challenges they met along
the way! Stay tuned this week for more...
Friday, November 6, 2015
Strange and Confusing Alien Customs (part 5)
Omuls
don't understand private ownership very well, and have been called
thieves and kleptomaniacs when they are quite used to “borrowing”
and “sharing” others' “possessions.” Also, don't show up on
time when invited to an Omul's home—if you show up early or on
time, you are considered greedy or over-eager. The Omul concept of
time is very subjective, which is part of the reason Omuls often have
difficulty holding down a job because they often show up an hour or
two late. They don't want to seem desperate for money! Another Omul
cultural oddity is their extreme lack of tact—they consider all
points of view, no matter how seemingly offensive, as totally
acceptable, and are known for their bluntness in social situations.
To an Omul, there would be absolutely nothing wrong with pointing out
the large, inflamed zit growing on your nose. Why would you take that
personally?
Thursday, November 5, 2015
Strange and Confusing Alien Customs (part 4)
Archaeloids
consider it rude for others to be able to see what you're eating.
Granted, they have many long tentacles covering their mouths while
they are chewing on something, but humans that chew with their mouths
open and Omuls that, well, can't exactly hide the food floating in
their cytoplasm are generally considered to be without manners by
Archaeloid standards. Archaeloids are also quite formal in social
situations, greeting each-other with slow bows and approaching with
measured steps. This often leads to the misconception that they are
slow-moving creatures (even though they are a little slower than some
of the other races!) Archaeloids consider fast, casual movements as
disrespectful and suggestive of impatience. Another cultural
consideration to keep in mind is that colors mean a great deal to
Archaeloids, which use the shifting coloration of their skin to
communicate emotion. Because red is associated with rage and anger,
it is a very bad idea to wear the color red to any event with
Archaeloids present. Sending red roses—considered as “flowers of
death”--will greatly alarm and offend Archaeloids for the perceived
death threat and Erwani for the morbid act of sending a butchered
corpse as a gift.
Wednesday, November 4, 2015
Strange and Confusing Alien Customs (part 3)
Don't
expect salt from a “salt-shaker” in a Chiraktis home or
restaurant. Chiraktis put sugar on everything, and I mean, everything
they eat. They even carry packets of sugar around with them, because
they consider the food of other races far too bland. Like Omuls,
Chiraktis also tend to be rather blunt and direct, though they are
not very conversational in general so often their brevity is somewhat
excused when compared with the Omul tendency to ramble tactlessly.
Chiraktis do not “beat around the bush” as many others are
accustomed to in conversation, primarily because they are always
focused on being efficient in communication. Regarding the Erwani
plant-race, the way you treat your plants at home can become a great
offense. If you haven't watered your plants for a while, or if you
haven't positioned them in a place where they can receive optimal
sunlight, Erwani will find your care of their “kin” quite
offensive, and you may be faced with a long tirade about how adoption
screening procedures should exist for those that seek to raise a
plant. “Gifts” of plants or flowers are associated with death in
Erwani culture, and flower-shops are considered “butcheries.” If
you send flowers to a grieving Erwani, you will have just made things
much worse. Don't expect any thank-you cards!
Tuesday, November 3, 2015
Strange and Confusing Alien Customs (part 2)
Reln
are known for their acute hearing sensitivity, so it is unsurprising
that they are bothered by things that the rest of us barely notice.
Ticking clocks, humming electronics, loud music, and elaborate
“surround sound” entertainment systems all drive the Reln into a
high state of annoyance. Infant toys that make any kind of music or
sound are considered the worst gifts to bring to Reln baby showers,
and non-digital clocks of any kind will be quickly re-gifted by Reln
to another alien race—clocks are considered the “fruit cake” of
Reln gifts. Another race, the reptilian Krissethi, are somewhat
infamous for their “misunderstandings” about the small pets of
other races. To a Krissethi, seeing a small animal on a leash or in a
cage is no different than keeping seafood alive for freshness in an
aquarium. Even though it isn't uncommon to see headlines in the news
about the outrage against yet another Krissethi for devouring
someone's small pet, Krissethi continue to make these supposed
“mistakes.” Public opinion is beginning to form against the
Krissethi in these matters, with some people outright stating that,
until there is a law, Krissethi seem quite comfortable with
continuing this offensive behavior. It has become common knowledge:
if you own a small pet, don't invite any Krissethi to your home, even
for a short visit!
Monday, November 2, 2015
Strange and Confusing Alien Customs (part 1)
If
you've ever traveled to a foreign country, or have been around
someone long enough from a foreign country, you're bound to come
across at least a few customs that seem odd to you. As an American,
you may at first be put-off by someone who enters your house and
immediately proceeds to remove his shoes. From an American
perspective, most of us are probably thinking, “Gross! I don't want
to smell your feet, put those shoes back on!” Yet in other
cultures, it is considered rude to walk through a clean house with
the dirty shoes you've worn all over the place, including upon the
floors of dirty public bathrooms, so why would you want those same
shoes treading upon your the clean floors of your home? Another
tradition I encountered that struck me as a little odd was when a
Korean friend brought me a housewarming gift of toilet paper and
laundry detergent. I didn't know quite what to say, and acted
appreciative, but later learned that Koreans consider the bubbles
produced by detergent as good luck, and back when Korea was a poor,
toilet paper and detergent were considered pricey items. These
cultural differences are minor, though, compared to some of the more
extreme traditions of the aliens in Solar Echoes. Imagine what a
different culture from another planet would be like, and then add on
top of that the various physiological differences and requirements of
an alien species. This week, we'll discuss what you might be able to
expect if one of these aliens comes to visit you at home!
Friday, October 30, 2015
The Genesis of Aliens (part 5)
The
seventh race in the Solar Echoes universe is, of course, human. We
felt the same way you probably do about this—humans aren't all that
exciting. Yet when asking ourselves which creature on earth is most
likely to venture forth and explore the cosmos, it is undoubtedly the
human. Already, we have landed on the moon, built a space station,
and we may someday soon put a man on Mars. It is in our nature to
explore and reach out to the stars. In Solar Echoes, the humans are
the ancestors of pioneers that set out in a convoy of large colony
ships seeking new planets for humans to settle. In designing the
human race, we focused on their flexibility and adaptability, making
them the race that can take on any role and perform that role well.
While some races are not entirely suited for some roles (such as an
Erwani trying to be a melee fighter—they can do it, but their
strength will never reach that of an Archaeloid), humans can compete
at anything because of a little more flexibility with their attribute
scores. Due to the long journey through space of their ancestors, the
humans of Solar Echoes are survivors, pioneers, and natural space
pilots. The other races all agree—humans are a long list of
contradictions, but they are not to be underestimated!
Thursday, October 29, 2015
The Genesis of Aliens (part 4)
Another
factor that we considered when developing the Solar Echoes alien
races is competitiveness and the ability to spread one's kind. I
wanted a plant-like race in Solar Echoes, and though we make no
attempt to explain how a plant can develop intelligence, the Erwani
became our sentient race of plants. Plants are quite capable of
spreading their kind across vast distances through spores, seed pods,
and other means, so the idea of plants in space didn't seem too
far-fetched. Plants thrive on CO2, so an alien race that could live
in an environment toxic to other races was very appealing. Plus,
there was a cool opportunity for an almost symbiotic relationship
with Erwani and other, oxygen-breathing aliens on starships and space
stations. Another race that was decided upon because of its
competitive nature, resilience, and ability to spread is the
reptilian Krissethi. The dinosaurs once dominated almost all
ecosystems on Earth, and if not for the cataclysmic event that
resulted in their extinction, these reptiles may still rule the
Earth, and might have developed greater intelligence than the
reptiles on Earth today. Maybe the reptiles managed to flourish
somewhere else out there, on another planet? Reptiles reproduce in
large numbers, they are resilient, and they often compete to the top
of the food chain. It's not a stretch to imagine reptiles doing well
somewhere else in the universe!
Wednesday, October 28, 2015
The Genesis of Aliens (part 3)
Intelligence
was another parameter we used to help us decide which creatures on
earth might have a space-born counterpart. The Archaeloid was
designed not only because I wanted a marine-based alien, but because
of the octopus, one of the most intelligent animals in the ocean. An
octopus can learn, process complex information, make use of tools to
solve problems, exhibit emotions, and even possess a distinct
personality. The Archaeloids aren't the smartest of the Solar Echoes
races, but they managed to develop their own technology and culture,
and are able to focus and compete at intellectual tasks as well as
most of the other races. The Omul, which is basically a giant amoeba,
is the most bizarre of our races, but it was an easy choice for me
because I had already written a sci-fi story in high school about
man-sized alien amoebas invading our planet and taking over. Amoebas
are unusually intelligent, capable of gathering and processing
information, in addition to having a sense of self-awareness. They
are also great survivors, and are the third simplest organism on
Earth. It seemed an obvious choice that this hardy, intelligent
creature might have an inter-stellar cousin somewhere!
Tuesday, October 27, 2015
The Genesis of Aliens (part 2)
Insects
are some of the most resilient creatures on this planet. Spiders and
roaches can be found in almost any climate, and have even been able
to adapt to unusual environments such as the arctic regions. Insects
manage to expand their population to just about any corner of the
earth, so it made sense that insects would somehow manage to do the
same in space. The structured “society” of ants really inspired
the idea behind the Chiraktis—a race of mantis-like insects that,
in some ways, resemble an insect centaur, like the man-horse
combination in Greek mythology. We figured that if insects are going
to advance, they need to be able to manipulate and design tools, so
we gave them hands. Another Solar Echoes alien based on
survivability and adaptation is the Reln, which is somewhat modeled
after a bat. Bats are found in most corners of the world and are
considered one of the most successful mammals on Earth. The
mysterious, humanoid Reln live on the harshest planet of all the
Solar Echoes races, and they have a tendency to live underground to
avoid the radiation of their resonance-locked sun. This, their
appearance, and their natural echolocation ability all reflect the
bat-like inspiration in their design.
Monday, October 26, 2015
The Genesis of Aliens (part 1)
One
of the most exciting aspects of developing Solar Echoes was designing
the alien races that players would be able to play as their
characters. A lot of decisions weighed into the design of each alien
race, but the key to each one was hinged upon the question, “What
are some of the most resilient creatures on earth that could adapt to
life in space?” We're not saying that the Solar Echoes aliens came
from earth, but we looked at the universe and thought about what
types of creatures would be able to flourish throughout the cosmos.
Another question we tried to keep in mind was intelligence—what
creatures on earth display something that might be considered as
beyond animal intelligence? We also considered creatures based on
other unique qualities, such as their ability to spread their kind.
If life exists somewhere else in the universe, it might not look
entirely “alien” to us, after all. This week, we'll take a closer
look at the inspiration for each of the Solar Echoes aliens.
Friday, October 23, 2015
Alien Rumors (part 5)
Despite all the excitement that the
mystery at KIC 8462852 has spawned, we need only look at our tendency
over the years to let our imaginations run wild. How many images of
Mars have excited people hoping to find aliens? The Mars rat/iguana,
rocks that look like a monk or cloaked figure, and even the alien
“toltec” face in the rock formations. We're almost as good at
imagining images in Mars rocks as we are at seeing them in our own
planet's clouds. Considering that the presence of water on Mars and
Europa makes it slightly more possible that some kind of organism
might exist beyond earth, we still have found no evidence beyond the
water itself and our own biased assumptions that water is necessary
for life. As long as scientists and astronomers keep their findings
based on actual data and not on their imagination, the cause for
excitement is genuine. Just what is it out there, on KIC 8462852,
that is randomly blocking the light of that sun?
Thursday, October 22, 2015
Alien Rumors (part 4)
Yet, if there are gigantic alien
starships or space stations, the same factors that have caused
astronomers to rule out natural causes also apply to the alien
megastructure theory. If something is absorbing 20 percent of a
star's light, that energy should be re-radiated as infrared
wavelengths, plus, the structure is going to get really, really hot.
So far, no extra infrared wavelengths have been detected. If the
object was a giant Death-Star space-station, it should also have a
consistent orbit causing the periodic dips in light as it passed in
front of the star. At least my theory about a massive fleet of alien
starships passes that test, right? Ultimately, the only way we can
get closer to the answer is by repeated observations over a longer
span of time, possibly using other telescopes to generate a
cross-reference for collected data. Radio telescopes at SETI will
also be used to listen for alien broadcasts that might be made from
the star system. It's exciting that we may finally have somewhere
specific to start looking, and listening, for extra-terrestrial life!
Wednesday, October 21, 2015
Alien Rumors (part 3)
One proposed theory to explain the
erratic and significant dimming of KIC 8462852 is that a comet broke
up around the star. The frozen remains would expand into giant clouds
that could, for a short time, block out the light. However, this
would cause dust to scatter near the star and produce excessive
infra-red radiation, something easily detected from earth. However,
no such radiation has been detected. One astronomer, Jason Wright,
has proposed the theory that, though aliens should be the last
hypothesis to consider, “this looked like something an alien
civilization would build.” The term “alien megastructure” has
seen lots of Google searches since the announcement, and theories
range wide and far. Personally, I think the idea of an alien space
station seems a bit far-fetched, considering that even the Death Star
in Star Wars was no where as big as this object would have to be.
Perhaps it's a fleet of alien starships, engaging in a gigantic
inter-stellar battle?
Tuesday, October 20, 2015
Alien Rumors (part 2)
The dimming of KIC 8462852 is
significant for two reasons. First, other stars have seen drops in
light emittance by 1 or 2 percent at most. However, KIC 8462852 has
dimmed by up to 20 percent. Secondly, unlike a planet obscuring light
from a star at regular intervals because of its orbit, the dimmings
occurred randomly during the 1600 days Kepler monitored the star.
Near the 800th day of monitoring, the star's light dropped
by 15 percent, but near the 1500th day, there was an odd
disturbance that caused a drop of 20 percent of the emitted light. A
drop that significant would mean the object passing in front of the
star would have to be almost half the star's diameter! Considering
that KIC 8462852 is 1.5 times larger than our own sun, and that the
largest planet in our solar system (Jupiter) is only 1/10th
the size of our sun, can you imagine how huge the planet would have
to be? Astronomers are concluding that the object could not be a
planet.
Monday, October 19, 2015
Alien Rumors (part 1)
Last
week, NASA's Kepler telescope was focused on KIC
8462852, a star about 1500 light years away from Earth. What
interested astronomers was the strange pattern of dimming that they
noticed when looking at the star. Natural causes have apparently been
ruled out (see link below if you want the technical details—and I
DO mean technical!), so astronomers are beginning to consider
another possibility. Could the dimming patterns be the result of an
alien presence? A little history first: the Kepler space telescope
was directed for use, starting in 2009, in a project to find planets
by looking for a small dip in light caused by a planet passing in
front of a star. So far, the project has been extremely successful,
with 150,000 stars being monitored and thousands of new planets being
added to the roster. However, none of the monitored stars have
exhibited the dramatic amount of dimming that KIC 8462852 has
evidenced...
Natural causes ruled out:
Friday, October 16, 2015
Single Multiplayer Video Games (part 5)
Developers
need to consider all types of players, and when on a budget, it's
understandably difficult to accommodate each type. Personally, I
think it is a poor decision to exclude single-player offerings from
any video game. From a business perspective, it seems questionable as
to whether excluding single-players will justify avoiding the
financial investment in developing a single-player campaign. In other
words, if only 30% of the players that buy the game are completing
the single-player campaign, would sales to that 30% compensate for
the investment in the development of the single-player portion of the
game? My concern is that, if developers continue on this path, the
current drive towards multiplayer-only content may alienate those of
us who aren't interested in the online social aspect of video games.
However, maybe the developers are right—perhaps I'm part of a
continually dwindling minority of gamers that prefers the solo
experience. What do you think?
Thursday, October 15, 2015
Single Multiplayer Video Games (part 4)
My
interest in Destiny faded partly because of the game, but partly
because I really didn't feel like talking while playing the game.
Destiny, however, is a different design from the typical multiplayer
game—it is designed, in a way, much like Solar Echoes—it almost
requires the presence of others on a team in order for game goals to
be achievable. Considering that I played Destiny often with others
online for about 8 months, the developers definitely did something
right with their game design to get me to be a social player online.
But Destiny had a single-player campaign as well, and I certainly
spent a lot of time enjoying it alone. I think it is unfortunate,
though, that some developers (like EA) are trying to force
multiplayer by removing single-player entirely. It's important to
incentivize players of all types. The developers of Destiny (Bungie)
were wise in their approach—they offered up a great single-player
experience that got me hooked enough that I was willing to stay
around for the multiplayer offering. If the game had been
multiplayer-only, I seriously doubt I would have given it much of a
chance.
Wednesday, October 14, 2015
Single Multiplayer Video Games (part 3)
I'll
be the first to admit—I'm not a social online video-gamer.
Obviously with Solar Echoes, I quite enjoy social gaming when it
comes to tabletop RPG's, but when I sit down on my couch at night
after a hard day at work, I really don't want to interact with
anyone. However, I quite enjoy playing multiiplayer video games when
I have friends or family to sit on the couch with for a game. Lately,
though, it has been nearly impossible to find what are called “local”
multiplayer games—everything is shifting towards online play. I
understand this to a degree—I played “Destiny” last fall and
spring quite a bit, and made a few online “friends” through the
experience. However, the approach to Destiny was a bit different than
most multiplayer games out there, as it was designed to require
cooperation after a certain stage in the game, while most multiplayer
games are designed to support a number of players competing for
similar goals.
Tuesday, October 13, 2015
Single Multiplayer Video Games (part 2)
From
what I've been hearing, there is not a single-player campaign in the
upcoming Star Wars Batthefront game. In the past, it has been a
tradition for online, multiplayer-shooters to include single-player
campaigns, and some developers have even linked the single-player
portion with the online portion by awarding players with special
items that can only be earned in the campaign. Yet, despite these
incentives, data has shown that players rarely finish the campaigns
and spend most of their time in online mode (they must not be paying
any attention to my gaming habits!) Sony and Microsoft both have a
rewards system with game trophies or achievements that reflect
certain in-game accomplishments. These awards are intended not only
for player bragging rights, but to serve as tracking mechanisms by
which game companies can see just how much people are playing their
game, and what they are achieving in it. Data for single-player
campaign completion is miserably low, so it's hard to blame
publishers like EA for deciding to leave the campaign out. Instead,
they spend all their development time and money on multiplayer.
Monday, October 12, 2015
Single Multiplayer Video Games (part 1)
With
the upcoming release of EA's Star Wars Battlefront in November, there
has been a lot of excitement about the game. This last week, EA
hosted a free beta for video gamers to try the new game, and though I
didn't get involved, I've been reading a number of reactions. Some of
what I've read has brought up some interesting questions about the
future of multiplayer video games and how we're playing them. Games
are increasingly becoming more social experiences, and even Sony's
PS4 has a “share” button to broadcast gameplay (or even hand off
the gameplay to an online friend!) A number of factors are pointing
big game developers like EA in a particular direction, and though
their decisions seem to be unpopular with a lot of people, the data
doesn't lie...
Friday, October 9, 2015
Krissethi vs. Archaeloid Combat (part 5)
The
next round begins with the movement phase, and to stand up again, the
Krissethi must spend his entire movement to get back on his feet.
Realizing the Archaeloid can get to him, the Krissethi uses 1 Stamina
point to Sprint, which allows a character to double-move. He uses his
second move afforded by the Sprint to run his full movement of 5
squares, running away to stand behind a crate, hoping to gain cover
against future gunfire. Meanwhile, the Archaeloid has run to where
the Krissethi dropped prone, and sees the Krissethi sprinting away.
The Archaeloid also decides to spend 1 Stamina point to Sprint, and
he runs his full movement of 4 squares—just enough to put him right
next to the Krissethi trying to hide behind the crate. Archaeloid's
are brutal foes, especially in melee fights, so it is looking like
things are about to go very badly for the Krissethi. But the
Krissethi has a few surprises and tricks up his sleeve, so it's
really hard to say how this is going to go. The entire battle has
already been recorded on a warehouse security camera, so find out who
wins the fight in this video:
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