Solar
Echoes is a very team-focused game, so if a team splits up, it not
only hurts the groups to be separate (gaps appear in necessary skills
among members, and there's of course strength in numbers), but it
also slows the gameplay for some of the players. As an MC, one of the
top priorities should be to keep the game moving and for all players
to be actively involved, but when members split up, it is
understandable that some players may grow bored while waiting for
their group's “turn.” Another concern in gameplay is when one
player isn't engaged because his particular skillset might not seem
relevant to the situation. For example, last week this particular
group had a Reln specialized in persuasive/dialogue skills. I was
worried that, in a mission that involves mostly combat until the end,
this player would feel as if his character didn't matter. Although
this player was not present for the Derelict mission, if he had been,
it would have been up to the MC to find ways to challenge him that
might be outside the mission text. Thinking back on Friday's game,
there were several dialogue opportunities that could have been
expounded upon, had he been there. However, it is also important to
remember that a player should be encouraged to develop several
skillsets for his character. A “one-trick-pony” often has a hard
time contributing to a team except in those moments when his
specialty can shine.
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