This
past weekend, Solar Echoes was at Chessiecon running demo's in the
gameroom. We had quite a number of players, and from the time we
arrived until we left, there was never a shortage of gamers at the
table. This week, I'll share some of the highlights from the fun and
creative players, starting today with the opening to the first
mission of the weekend, Gun Runners. The team of Union Guard
operatives arrived at the warehouse and it wasn't long before one of
them detected a robot security drone walking on patrol. One of the
team—a Reln specializing in wordplay—was detected by the robot
and was warned to leave. The Reln managed to confuse the robot
momentarily by displaying his UG badge and stated that he was
authorized to pass. While the rest of the team got into position, the
robot finally resolved its confusion and insisted the Reln leave the
area. The team quickly learned the advantage of focus fire in Solar
Echoes—everyone aimed at the unsuspecting robot and fired, gaining
a +2 to hit because at least 3 people were targeting it. Everyone
hit, and the combined damage of their weapons blew the robot into
smoldering, metallic pieces. Unfortunately, their stealthy approach
was now lost, and the smugglers inside the warehouse knew they were
there. How did the team decide to proceed? For today, I'll just say
that it could be called the “direct” approach. Find out more
tomorrow!
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