My
interest in Destiny faded partly because of the game, but partly
because I really didn't feel like talking while playing the game.
Destiny, however, is a different design from the typical multiplayer
game—it is designed, in a way, much like Solar Echoes—it almost
requires the presence of others on a team in order for game goals to
be achievable. Considering that I played Destiny often with others
online for about 8 months, the developers definitely did something
right with their game design to get me to be a social player online.
But Destiny had a single-player campaign as well, and I certainly
spent a lot of time enjoying it alone. I think it is unfortunate,
though, that some developers (like EA) are trying to force
multiplayer by removing single-player entirely. It's important to
incentivize players of all types. The developers of Destiny (Bungie)
were wise in their approach—they offered up a great single-player
experience that got me hooked enough that I was willing to stay
around for the multiplayer offering. If the game had been
multiplayer-only, I seriously doubt I would have given it much of a
chance.
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