Developers
at Hello Games are also using AI to test their game, No Man's Sky, a
procedurally generated universe so huge that thousands of players
wouldn't be able to playtest everything. Even the developers
themselves have admitted that the game's universe is so expansive
that they haven't even seen everything. Normally, no publisher would
release a game with content that developers have not personally
inspected and tested, so how can a game this large be released to the
public? The nearly infinite algorithm used to create the game's
universe produced tens of millions of planets with unique lifeforms
inhabiting the planets, dynamically breeding as time progresses. The
developing team could not possibly playtest the game and see
everything the algorithm had created, so they designed virtual,
automated AI drones that journeyed throughout the game universe,
taking screenshots and sending them back to the team for viewing.
With procedural generation, huge amounts of game content can be
created without the need for hundreds of dedicated developers, and
with AI playtesters, games can be tweaked and bugs fixed without the
need for thousands of hours of playtesting.
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