The
Krissethi decides to spend his Movement phase aiming at the
Archaeloid to give him a +1 bonus to hit the heavily-armored alien.
The Archaeloid walks forward, not seeing the Krissethi at first, but
when he finishes his movement, the Krissethi is in his line of sight
to the right. During the Action phase, both attack
simultaneously—there is no turn order in Solar Echoes because all
attacks resolve together. The Krissethi fires his Erwani thorn
pistol, a weapon preferred by assassins because of its ability to
deliver toxins to the target. At the same time, the Archaeloid fires
his Urban Warrior pistol at the Krissethi, who is now in full view.
The Krissethi uses his Reaction, which may interrupt any move or
action but may only be used once per round. The Krissethi's reaction
is to Dive for Cover, which gives him a +1 bonus to his Ranged Dodge
as he dives for an adjacent square, the only downside being that he
ends up prone in that square. The Archaeloid also uses his Reaction,
but he has a slightly better version of Dive for Cover—a talent he
selected called Sidestep. The Archaeloid also moves one square and
gains a +1 bonus to Ranged Dodge, but he stays on his feet instead of
ending up prone. Find out tomorrow who gets hit by an attack and who
manages to dodge!
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