Thursday, October 8, 2015

Krissethi vs. Archaeloid Combat (part 4)


To pick up where we left off yesterday, we're still waiting to find out who succeeded and who failed in the gunfire exchange. The Krissethi dove for cover and is prone on the floor—that dive through the air gave him a +1 against Ranged Dodge, which was just enough to avoid the Archaeloid's attack with the Urban Warrior—the bullet whizzed past the Krissethi and punctured a metal crate behind him. However, because the Krissethi had spent his movement phase aiming, his +1 to attack essentially negated the +1 to Ranged Dodge the Archaeloid gained from the Sidestep talent, and the thorn bullet successfully hit the Archaeloid. Erwani Thorn pistols do 3 points of damage, and the Archaeloid has natural armor of 2, which is basically damage resistance. Only 1 point of damage goes through, so the Archaeloid is just Lightly Wounded. However, 1 point of damage was all the Krissethi needed for his bullet to deliver the Jitters poison into the Archaeloid's nervous system. In 1 more round, the poison will take effect and the Archaeloid will suffer -1 to all of his skills for the next 2 hours!

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