We
find our two combatants facing off in a warehouse, with only a few
scattered shipping crates to use for cover. The Archaeloid is on the
side of the law, and he prefers a straight-forward fight, but the
Krissethi smuggler knows better than to take the powerful Archaeloid
on directly and has positioned himself behind some cover. As the
Archaeloid angrily prowls the warehouse searching for the Krissethi,
he must make an Awareness check vs. the Krissethi's Stealth in order
to see the skulking reptile. As the Archaeloid nears, the Krissethi
is positioned behind a crate well enough that he has 3 points of
cover (meaning that out of any line drawn from the corners of the
Archaeloid's square, only 1 out of the 4 can be drawn directly to the
Krissethi without passing through the crate.) In Solar Echoes, you
can't stealth in plain sight--the Krissethi could not have made a
Stealth check if he didn't have at least 3 points of cover, though he
could also stealth if he was in darkness, smoke, or otherwise be
completely out of the Archaeloid's line of sight.
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