Developers
need to consider all types of players, and when on a budget, it's
understandably difficult to accommodate each type. Personally, I
think it is a poor decision to exclude single-player offerings from
any video game. From a business perspective, it seems questionable as
to whether excluding single-players will justify avoiding the
financial investment in developing a single-player campaign. In other
words, if only 30% of the players that buy the game are completing
the single-player campaign, would sales to that 30% compensate for
the investment in the development of the single-player portion of the
game? My concern is that, if developers continue on this path, the
current drive towards multiplayer-only content may alienate those of
us who aren't interested in the online social aspect of video games.
However, maybe the developers are right—perhaps I'm part of a
continually dwindling minority of gamers that prefers the solo
experience. What do you think?
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