Another
example of AI changes in video games involves a game where a powerful
AI program is dedicated to operating the game's antagonist. In Alien:
Isolation, Developers at Creative Assembly designed a complex AI for
the deadly alien that prowls a space station looking to devour the
main character, Amanda Ripley. You play as Amanda and must improvise
to survive while the AI program reacts and behaves differently every
time you play, learning from every decision you make, hunting you
relentlessly. The AI learns based upon your actions, and the adaptive
AI will not be fooled by the same tactic twice. You are unable to
survive a direct confrontation with the alien, so you must outwit the
AI program that makes use of all the data it has gathered on you—the
AI notes your patterns of behavior and the deductive alien will hunt
you relentlessly. With AI becoming more and more advanced in games,
developers may soon need to start toning down just how smart these
programs are. Otherwise, games are likely to become too difficult to
play and enjoy.
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