Video
games are often blamed as a cause of violence. The Columbine
shootings were blamed on video games, and even some politicians were
publicly rallying against the video game industry during the
aftermath. Yet there has always been a lack of agreement over the
relationship between game violence and real-life violence. There are
no commonly accepted tests for aggression so measuring levels of
violence is unreliable. Studies with positive results get published
when negative findings often go unpublished, so this publication bias
causes researches to slant their conclusions and ignore studies that
disprove their own research. There is also a problem of small effect
sizes. How large of a correlation is necessary to prove a link
between game and real-life violence? Current studies have produced a
correlation of about 0.15, which is hardly a result that would
warrant reigning in the game industry. It is far more likely that
those that have caused real-life violence were already violent people
who chose to play violent video games—their violence was not
produced by the games they played.
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