Outlaw Star, in
my opinion, wasn't as good as Cowboy Bebop, but I still enjoyed it
and my imagination was captured by the buccaneer-like hero, Gene
Starwind. He ends up finding himself the owner of a stolen,
highly-advanced, prototype starship, which propels him toward many
adventures in space. I wasn't a fan of the “grappling arms”
aspect of the starships in this series (it reminded me a bit of the
mecha style, where ships transformed into robots), but other than
that, I enjoyed the situations they found themselves in and the types
of characters they encountered, as well as the various locations they
visited. One particular scenario stuck in my mind for years, and that
was the starship race they participated in, where they had to face a
number of opponents all trying to get ahead in the race, using
whatever means possible. This inspired my idea for the Solar Echoes
mission, “The Tarball Run,” where Union Guard agents (the
players' characters) must capture a criminal participating in the
race. It's an exciting mission, where players must do a fair amount
of investigation before the race and then strategize during the race
to overcome some of the toughest competitors, just to get close
enough to stop the criminal—an expert pilot and a deadly foe.
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