The
developers at Croteam designed their puzzle game, The Talos
Principle, with the challenge of balancing the game for players while
allowing for an increasing amount of difficulty with each successive
puzzle. This task became increasingly difficult because minor design
changes often had a ripple effect that could affect all puzzles and
potentially break the game. The team realized that playtesting needed
to be done on a daily basis, but this is obviously expensive and
time-consuming to facilitate. Instead of approaching the problem the
traditional way, the team instead designed an AI bot program that
would playtest the game for them. The AI bot spent an equivalent of
80,000 hours playtesting the game, making certain that all puzzles
could be solved and the game could be finished. The bot reported back
to the developers with the data it collected for the bugs it
encountered, making it easier to pinpoint and correct the errors
quickly.
No comments:
Post a Comment