There
were a few other factors I had to consider when writing Broken
Citadel. Some were quickly and easily solved; a physics major pointed
out the obvious problem with the GT Gun firing anything in space,
saying that the explosive kinetic energy used to propel the magnet
away from the gun would also—in zero gravity—propel the user in
the opposite direction as well. I told him I'd already accounted for
that and designed the gun to electromagnetically fire the magnet,
like a mini rail-gun. Yet other issues were a bit more difficult to
write into the mission. For instance, what happens when someone is
exposed to the vacuum of space? We all think we know because of what
Hollywood has shown us, but after a lot of research, I learned that
NASA has a few strong theories based on a single incident of a man
being exposed to the vacuum without a spacesuit. I have a sidebar in
the mission that details what happens in game-related terms, and I
also added that “your head does not explode, your blood does not
suddenly boil, and your body does not freeze within seconds of
exposure.” You'd die from lack of oxygen long before freezing or
experiencing the effects of radiation. There were also other
considerations in writing the Broken Citadel mission that involved
things like fighting in zero gravity, falling when gravity is
restored, damage from flying objects during the decompression of a
hull breach, and more. Let's suffice it to say that the time you
spend on a crumbling space station is inversely proportional to your
chances of survival!
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