One
detail that I'd like to share about the upcoming mission, Broken
Citadel, is concerning a new item your characters might want to
acquire. It is called the Magnetic Tether Gun, or MT Gun for short,
and this contraption fires out a long cord with a powerful magnet
attached to the end. The magnet can attach to the side of a metal
object in space and the user can pull himself to the object. This is
a vital safety tool for anyone that might find themselves drifting in
space away from a starship or space station. Designing this tool and
making it viable in Solar Echoes was not without its challenges. I
did some research and discussed the implications of this device with
several people that hold degrees in physics. One of the problems was
the drifting speed of the user: any force vector
greater than 50 lbs would detach the magnet. The user would remain
attached to the tether until there is a force greater than 50 lbs
perpendicular to the attach point, but if the force comes from an
angle off the perpendicular, the vertical (perpendicular) force would
be less. In short, it would take a greater off-angle force to break
away. Though Solar Echoes is a “space opera,” I do try to keep
with more “hard sci-fi” elements of realism if I can. However, I
don't want players to end up arguing over minutia and scribbling out
trigonometry equations instead of playing the game. I ended up
explaining the physics quandaries by describing the gun as able to
“sustain
a pull of up to 50 lbs of weight in zero-g and if moving at a low
relative speed.” Of course, the GM can always make a ruling based
on circumstances without the need for complex calculations.
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