VR
games that are built from the ground up are usually much better than
adaptations of existing games. Skyrim VR--which hits retail on
Friday--looks like an exciting and immersive game, and I am looking
forward to picking up my pre-ordered copy. I'm glad that Skyrim VR
will be one of the first full-length VR games available, because so
many of the existing games on the market are short experiences.
However, I'm also not expecting Skyrim VR to fully showcase the
potential of VR games—already, I've seen previews that show the old
menu system is still in place and there are disembodied floating
hands instead of a full-body avatar. There are a lot of missed
opportunities here, especially for an RPG, which is the genre of game
that I think can really make VR shine. Wouldn't it be cool to stand
there during character creation and see yourself as a reptilian
Argonian, looking into a mirror as you adjusted the features on your
own face, turning your head to the right and left as you moved the
slide bars to change your appearance? Imagine adjusting your height
and seeing yourself lift away from the floor as you “grew”
taller? Maybe it's just me, but character creation is my favorite
part of any RPG, and doing it in a VR environment would be
incredible!
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