VR
options need to be made available to players, because not all of us
get nauseous when moving. It really ruins the game for me (ie,
destroys my suspension of disbelief) if I have to teleport around
everywhere, and one big concern I had with the upcoming Skyrim VR is
the tunnel-vision system they appeared to be using during free
movement. I am thankful that the developers provided the option for
both free movement and teleport so players can decide for themselves,
and I recently learned that there is also the option to turn off the
tunnel-vision system during free movement. Developers have read
studies that nausea during VR free movement can be reduced by
eliminating peripheral vision, so a shutter-like circle closes in on
your vision during movement, reducing the visual area to a circle
that expands and contracts as you move, blackening the peripheral
areas of the screen like you're looking through the sight of a sniper
rifle. I've played other VR games that have this, and not only is it
irritating and constantly breaks immersion, it has the opposite of
its intended effect—it makes me nauseous! I've acquired my “VR
legs” by playing free movement games such as Arizona Sunshine, and
they don't use the tunnel-vision system, but Bethesda Game Studios is
doing the right thing by making all of these options so you can
fine-tune what works to reduce nausea. I guess I'll find out what
works best for me tomorrow...
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