Exploring can be fun in
itself, but a game without goals, no matter how impressive the game,
can quickly become a repetitive exercise in boredom. However, No
Man's Sky keeps you busy with two fundamental goals. The first goal
is the one that will dominate your time in the game: survival. To
survive, you'll need to keep your exosuit powered up with resources
such as carbon or--I'm not kidding--plutonium. The stuff can be found
with a little exploration on any planet, and harvested quickly with
your laser mining tool. Resources will also be necessary for fueling
your starship and keeping your multi-tool and boltcaster charged.
Sometimes, you'll come across rare mineral deposits, such as gold,
platinum, or new minerals even more highly valued. You can
aggressively extract the resources you want or need, but there's
something about the act that almost suggests you're destroying the
natural order of things. These subtle pangs of guilt could be caused
by the small, robotic sentry drones that fly around, slowly
patrolling on every planet. If you spend too much time harvesting a
particular resource and the drones catch you in the act, they'll open
fire and call other drones. I have yet to uncover the mystery of the
drones (Why are they there, and who put them there?), but that leads
to the other goal...
As seven alien races struggle to co-exist in an uneasy alliance, the Inter-Stellar Union sends Union Guard agents on missions to preserve the crucial balance. These specialized operatives must do what regional security cannot, dealing with smugglers, pirates, terrorists, and even greater challenges in order to bring stability to a universe that needs it desperately. Without the Union Guard, the races will not be prepared to face a looming alien threat they can only hope to defeat together.
Wednesday, August 31, 2016
Tuesday, August 30, 2016
No Man's Sky (2/5)
No Man's Sky has plenty to
offer an intrepid explorer, including countless planets each with
their own weather system, vegetation, alien lifeforms, and structures
ranging from tiny claustrophobic shelters to small outposts connected
to the galactic trade network. There's plenty to do, with different
objective areas on a planet, more easily discovered when you find a
location beacon that pings the location of points of interest with
distant icons—a crashed starship, a distress signal, or even an
alien monolith. As you explore, you can scan and catalog the planet's
flora and fauna, if you encounter any lifeforms. The indigenous
creatures are usually not a threat, many of them being non-aggressive
herbivores. However, some lifeforms will rush to attack you as you
fumble for your boltcaster to dissuade them. This happens so rarely,
though, that when it does, you'll probably not be ready and will jump
with surprise, having been lulled into complacency by the quiet and
vast expanse of the planets you'll explore. Often, I felt more of a
threat from planetary weather systems; acid rain, solar storms, and
sudden freezing temperature drops at night convinced me that I should
never wander far from where I parked my ship!
Monday, August 29, 2016
No Man's Sky (1/5)
I'd you're unfamiliar, No
Man's Sky is a sci-fi video game that released almost three weeks
ago. Consider a few things about this game: the people at Hello Games
are a very small development company, and this is one of the
biggest-hyped games of 2016, so they had a lot of high expectations
to live up to. There has been a public outcry from many gamers
expecting something different from the game, and it has been so
severe that many game stores and online sales outlets have been
refunding the dissatisfied gamers' money. Many seem to have expected
a multiplayer experience with lots of aliens, but it's not a space
opera, and the universe is so vast that you are very unlikely to bump
into a friend. Yet I had a lot of fun playing it while another friend
of mine was playing it online at the same time—we started a private
chat room and talked about the game as we explored, sharing
discoveries and experiences as we had them. Personally, I think the
public outcry against the game is because some came at it with
totally different expectations about what it was—it definitely
breaks the standard definition of a video game. However, if you look
at it for what it is, there's a lot to consider. With a massive
procedurally generated universe containing 100 billion realistic
galaxies, completionist gamers need to set aside an estimated 5
billion years to fully explore the game. Yeah, it's THAT big. But as
we gamers know, the ultimate question that needs to be answered is
this: Is it fun?
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