Thursday, April 27, 2017

Behind the Scenes (part 4)

When John's computer finally arrived and he emailed me a greenlight on the project, I sent him what I had and also indicated that I'd like the overall graphical look of the page to be somewhat reminiscent of a sci-fi video game menu or user-interface. I suggested making “metal frames” around the boxed areas, and then making the interior of the boxes look like digital viewscreens suspended or positioned by those metal frames. We bounced ideas back and forth a few times, and John sent me at least one new update every day. Email became fun again! Seeing John's latest iteration and design progress was like getting a mystery package from a friend dropped off at my front door every day. What John produced felt like a sci-fi layering of desktop windows in a digital, high-tech landscape. His graphical polish to the character sheet really brought it to a new level—I admit that I might be biased, but I've not seen many character sheets this cool in a table-top RPG before, and I might even say it competes with the character sheets of some of the big boys on the market, like D&D and Pathfinder! What do you think?

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