Tuesday, April 4, 2017

Artwork in RPG's (part 2)

Artwork is so expensive because it requires a lot of time to produce. I'm a decent artist myself, capable of making sketches that can suitably convey my ideas to others. But my artwork does not have that professional polish or look, even if I spend days on it. Thankfully, though, I have enough artistic ability that I can communicate really well with the artists I commission. When artists I'm working with send me their latest iteration, I can go into an art program like Photoshop and make adjustments, write in details, and send it back for them to polish and adapt the changes I made. It's a very collaborative process, and I especially appreciate artists that are receptive to my ideas and understand my vision. (See example of the process with the artist, John Fell, and how I guided the changes in his art for the final version of the Chiraktis) This art production process takes time, though, often weeks to months, so I decided last year to purchase Photoshop. Now I am able to get in on the process a bit more by myself, producing simple pieces of art or making derivative works of previous art I've commissioned. By being more involved in the art process, I can help speed up overall production speed and get finished products to you more quickly. One thing I've been doing more of recently is combining the art of various artists...

No comments:

Post a Comment