Monday, April 24, 2017

Behind the Scenes (part 1)

For the last few months, I've been re-working some of the rules and other details of the Solar Echoes game. I've changed and improved the dice system, the dialogue encounter system, added in character race vulnerabilities, and have been hard at work on a total re-design of the character sheet. All of the above has already been playtested, thanks to the college students at Johns Hopkins during their gaming convention, JohnCon, and some of the testers have confirmed that they are ok with me putting their names in the credits of the Player's Guide. Over the last two weeks, I've been focusing most of my time on the character sheet re-design. More than 5 years ago, when Solar Echoes was first released, our character sheet was done without any graphical design, and the format had some flaws. During the conventions I've attended over the past 5 years, I've gathered feedback from players and have begun to assemble ideas about how to re-organize and visually present the information on the character sheet. After all, Solar Echoes gamers will be spending a lot of time with their character, so I wanted the character sheet to be as easy to use as possible, and to look really cool at the same time...

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