I don't always have the opportunity to
playtest the missions I'm writing, but this weekend at Balticon will
give me that opportunity. Plus, I'm excited to give gamers at
Balticon the chance to be the very first players of something that
hasn't yet been released to the public. Sometimes, events transpire
during a new mission with players that I need to improvise around,
and I often take those improvisations and add them into the product
before its final release. One of the things I always try to keep in
mind with missions is that they are merely a framework for a
story—the non-player characters (NPC's) are essentially actors to
help move the plot along in a general, but the players themselves
will ultimately be driving the story through their characters. One of
the things I like about Solar Echoes is that mission objectives given
at the beginning usually keep players on a general plot line, though
how they achieve those objectives is always unique and exciting. I
can't wait to see what players will do this weekend in Operation:
Void Hunter!
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