Neuromorphic computing—computers that
aren't dependent on a power source and can remember their processes
despite power loss—raises a question that might disturb futurists
like Elon Musk: What about artificial intelligence? AI has long been
deemed safe because people assume “we can always unplug it” if
things go wrong. Yet a rogue AI using neuromorphic computing will
continue to operate despite the loss of a power source--unplugging
the system will not halt its processes or clear its data. An AI will
always focus on completing whatever tasks it has been assigned, or
has assigned itself, and if those tasks could be disrupted by being
unplugged, the AI will prioritize eliminating the possibility of this
hindrance to its goals. Neuromorphic computing could potentially
allow an AI to persist indefinitely, regardless of a power source,
making things that much more difficult to isolate and contain.
Hopefully, safeguards will be implemented as AI's are developed, such
as preventing AI from existing on or having access to computers
utilizing neuromorphic components.
As seven alien races struggle to co-exist in an uneasy alliance, the Inter-Stellar Union sends Union Guard agents on missions to preserve the crucial balance. These specialized operatives must do what regional security cannot, dealing with smugglers, pirates, terrorists, and even greater challenges in order to bring stability to a universe that needs it desperately. Without the Union Guard, the races will not be prepared to face a looming alien threat they can only hope to defeat together.
Wednesday, November 30, 2016
Tuesday, November 29, 2016
Archaeloid vs. Omul Battle Art Update
I'm still working with John Fell on
poses for our two sci-fi alien warriors, and the Archaeloid stances
with the steel bo-stick are just about decided, though they are
rather contingent on what happens with the Omul. Not to be too
“punny,” but the situation with the Omul is still rather “fluid.”
We're trying different poses with the Omul to figure out just what to
do with his arms with regards to the katana he's wielding. One arm
just didn't look right to me, but the current approach with two isn't
exactly right, either. I've given John some suggestions to try for
the next iteration, and we'll see how that goes, but below is where
we're at right now. The Omul bottom is also a concern, but we haven't
started working on that yet. My idea is to take the stances of humans
and convert that over to an Omul somewhat, but I told John to draw
the legs like someone wearing really baggy pants. I don't want the
Omul to look like he has legs per se, but I think his base needs to
look like he has some kinetic energy wound up and releasing as he
strikes with his sword.
Monday, November 28, 2016
Neuromorphic Computing
Engineers have been developing
microprocessors which mimic the biological synapses of the human
brain. The projection is being led by Joshua Yang and Qiangfei Xia,
professors of electrical and computer engineering at the University
of Massachusetts. Their work focuses on ionics instead of
electronics, specifically “memristors,” which “enable
neuromorphic computing by reproducing the functions in biological
synapses and neurons in a neural network system, while providing
advantages in energy and size.” These synaptic emulators have a
distinct advantage over traditional microprocessors because they are
not dependent on a power source. Essentially, a memristor has a
memory, so even if it loses power it can remember what it was doing
before and continue the action. Computers of the future may be able
to shut on and off as fast as a light bulb without losing any data,
files, or processes. What implications might this technology have
upon our future?
Friday, November 25, 2016
Thursday, November 24, 2016
Wednesday, November 23, 2016
Website Re-design Underway!
The Solar Echoes website at www.solarechoes.com is going through a complete make-over. It has been nearly four years since the website's initial launch, and I've been feeling that the current website looks a bit dated. Plus, it isn't optimized to display well on tablets and smartphones, which a large percentage of us are using to browse the web these days instead of desktop computers. I've also wanted to use the artwork of artist John Fell for the website, and an overhaul was a great opportunity to put his talent on display. With his fantastic alien artwork and the new alien emblems, the website re-design is looking good already. Here's a sneak peek at some of the homepage. I'll definitely let everyone know when the new Solar Echoes website is live—I'm hoping it will be very soon! It's a good time to go visit http://www.solarechoes.com for a last look at the old site, because it's about to vanish into memory.
Tuesday, November 22, 2016
French Game Club Mission Report (part 2)
Monday, November 21, 2016
French Game Club Mission Report (part 1)
The French gaming club, Les Petit Joueurs (“Little Gamers”) has recently played the “Egg Drop” mission in Solar Echoes. The mission involves intercepting an operation to smuggle Chiraktis eggs and then posing as the smugglers to determine where the eggs were being moved to. Chiraktis are known for trying to illegally expand their kind outside their own borders, and their actions violate the Non-Proliferation Addendum of the Interstellar Union. When the team finds the smuggler's ship, the Reln, Prof. Zholtaân, decides to communicate with the ship’s captain. He attempts a bluff to pretend he is a young and inexperienced captain, that the communication array of his ship is damaged. The high persuasion score of Prof. Zholtaân also allows him to convince the smugglers that he is the nephew of a rich Reln merchant, and he offers part of his cargo in exchange for repairs. Once they are onboard, Prof. Zholtaân, flanked by the Archaeloid Oosnubu, negotiate with the smugglers, who ask for all their cargo for the repairs. They are distracted by the cunning words of the Reln and the imposing presence of the Archeloid, and fail to spot the third member of the team, Khassim, the Krissethi infiltrator, stealthily moving between the crates of the cargo bay, arriving suddenly at the captain’s back to hold him at gun point. Khassim uses his intimidation advantage to convince the captain to order his crew to surrender and get onboard the XR-Celthrin without resisting. Once the smugglers are placed into custody within the ship’s cabins, the team reveals they are in fact UG agents, and proceed to a quick interrogation, as well as a search of the crew and cargo.
Friday, November 18, 2016
ESPodcast_42 Group Plays Solar Echoes (part 4/4)
The ESPodcast group consisted of 6 players, which in some other role-playing games might result in slow gameplay. However, the pace moved quickly in combat and when the group was out of combat, their interactions were very entertaining across all of their different characters and personalities. There was Mike, who played the well-spoken Reln, the “face” of the team in social encounters and commander of the crew aboard their starship. There was JT, the lurking Krissethi that seldom spoke but often assisted from the shadows, also serving as the team's Science Officer aboard the starship, helping the pilot maneuver into blind spots. The tough Archaeloid was played by Nick, who often used his presence to intimidate and served as the team's tactical officer, operating the starship weapons to great effect. The pilot of the team was Stacey, aka “ACE,” played by Dominick (Dom), who not only piloted the team out of danger in starship dogfights but also was quite effective in social encounters, especially with human males. Dave played the team's Erwani, who helped with the investigation and sometimes took over as captain so Mike's Reln could use his engineering skills to assist in battle. And finally, there was the chaotic Omul “Jones,” played by Jordan, who was the team's hacker and Com Officer aboard the starship, often jamming the sensors of enemy ships to confuse them in battle. Together, the 6 players made every game session exciting and very interactive, and it was great to see everyone working as a team aboard their starship, using their respective skills in their investigation, and to survive or bring down enemy starships in the starship race known as “The Tarball Run.”
Thursday, November 17, 2016
ESPodcast_42 Group Plays Solar Echoes (part 3/4)
An interesting encounter
with the group of players was when they happened upon a Reln
black-market dealer of Voidsea artifacts at the race. He was of
course advertising his wares as if they were “curios” from a past
culture, but when the Arena Security guards were not around, he
revealed that what he really had were powerful pieces of ancient
technology discovered in the Voidsea. Most of the team wanted to move
on, but two of the player's characters were very interested. They let
him make his sales pitches and he explained that he'd just sold one
of his most powerful items to another racing team, so if this team
had any chance of beating them, they needed one of his artifacts.
Despite the constant warnings of the Archaeloid teammate that they
was being scammed, the human female, ACE, and the Omul on their team,
“Jones,” really wanted to pool the team's resources so they could
afford to buy one of the expensive items, the “Comet Harness.” It
was a lot of fun watching the players interact during this encounter,
as they argued and reasoned together—the role-playing was
excellent. Unfortunately, in the end, the supposedly wiser heads won
the argument and they moved on, though later in the race, they did
encounter the racer that had purchased a Voidsea artifact and
witnessed a spectacular display of technology they had never seen
before.
Wednesday, November 16, 2016
ESPodcast_42 Group Plays Solar Echoes (part 2/4)
The mission for the team was to infiltrate a famous sporting event—a starship race—and locate a particular pilot wanted by the Union Guard (UG). The pilot had won the race 5 years prior (the race occurs every 5 years) and the UG had tried to capture him then, but he had used deadly force and killed the agents pursuing him. One problem was that this pilot was very good at hiding and changing his true identity, so the team had very little to go on. The plan was for the team to enter the arena several days before the race to talk with various racing teams and try to narrow things down to locate the target.
Things did not start well, because the team's pilot, a human female character named Stacy (aka. “ACE”) failed her pilot check as she was entering the landing bay, scratching their starship against the inner walls in the tightly-packed starship bay. This earned them a bit of a negative reputation right from the start, and it was difficult to be taken seriously when word spread to the other racing teams in the competition. The player who was playing “ACE” did a great job with his character, though, and stayed in character through a number of challenging situations. One comical theme that continued to return with his character was her desire to win the race—“ACE” kept losing sight of their mission goals and was intent on figuring out how to beat the other teams. The Reln character, “Ki,” on their team that played the role of commander continually had to reprimand her and remind her of their true purpose, and the players did a fantastic job at acting this out.
Tuesday, November 15, 2016
ESPodcast_42 Group Plays Solar Echoes (part 1/4)
Sorry I missed my post Monday—I got in at 3am thanks to a late-night Solar Echoes game, and had to be somewhere at 4:30am, so I spent a few extra hours sleeping! The last couple weekends, I ran a Solar Echoes demo for some of the guys over at ES_Podcast. Their group of players is much more role-playing focused, and the six of them seemed to not be very interested in combat. I decided to run a mission for them that was focused on investigation and story, with a variety of characters. The only problem was that this mission is written for character levels 8-9, and these guys were just starting out at level 1. However, one advantage of the Solar Echoes game system is the ability to quickly adjust level challenges without having to rewrite everything. If you'd like more details on how this works, check out the free download of “The Overnight Elite Pack,” which explains how to quickly level up a scenario—this same process can be used in reverse as well. In the end, I think the mission challenges felt very balanced and the usual fast gameplay Solar Echoes is known for was not affected. This week, I'll cover a few of the memorable moments during the mission and share with you some of the fun role-playing moments of the ES_Podcast gamers!
Friday, November 11, 2016
D&D arrives in Toy Hall of Fame
Congratulations, Dungeons and Dragons, for making it into the Toy Hall of Fame! My many years playing D&D (I still have the original purple-cover set pictured below!) provided many memorable experiences, and inspired me to create my own tabletop RPG, Solar Echoes! Thanks Gary Gygax, TSR, Wizards of the Coast, and everyone else involved in keeping this great game going all these years!
Thursday, November 10, 2016
Mission: The Seeds of Chaos
An excerpt from Sunday's
mission report of an agent that encountered rampaging, malfunctioning
robots at a shopping mall:
At this time, we were
attacked by a Cleaning Bot. “Help me relax, so I don’t have to
wax, keep the floor clean.” Why do we program these bots to project
themselves as sentient? Their entire mechanical purpose is to clean.
Why is this one requesting a reduction in his labor?
I move Nassarius away from danger and
follow the unit into formation.
“Please drop your valuables for me, I
accept tips.” Again I have to question the intent of the command.
Are the robots collecting tips for the creators? The maintenance
crew? Themselves?
Jones makes a strange request for me to
throw trash. I assume this is some sort of gleamed information
regarding the robots purpose. Jones nanite-swarmed the robot. He was
then counter attacked and made a tactical dodge. UG training pays
off.
“You drop it I mop it.” This
cadence seems much more sensible.
I move Nassarius against a wall, and
deployed the contents of the local trash receptacle, as per my ally's
request. Ka repositioned within my peripheral view, so I monitored
his blind spots, with Nassarius to my rear.
The robot attacked Jones. I believe he
was hit. Ka discharged his weapon into the combat zone. It is
reasonably assumed that his attack was successful.
“Please don’t litter, it makes me
bitter.” This is the 3rd abnormal statement made from
the malfunctioning robot...
Wednesday, November 9, 2016
"What is the Voidsea?"
I was asked this question during a Solar Echoes game Sunday night. As soon as you enter the Solar Echoes universe, it won't be long before you know the answer to this question, because the Voidsea is the most noticeable and prominent feature of known space--it is a massive dimensional tear in space from which few have ever returned. Only the Reln have figured out how to enter and leave the Voidsea. The secrets they have uncovered there about a vanished, powerful alien race and an ancient war are secrets the Reln are keeping to themselves. But what is the Voidsea, exactly? Uncover some of the mystery here:
Tuesday, November 8, 2016
It's Election Day! Vote for your favorite alien government!
Archaeloid Demarchy:
Rule by officials that met requirements and submitted their names to
a lottery from which they were randomly chosen. After term, citizens
vote either for continuance or for a new lottery.
Chiraktis Monarchy:
Rule by the queen with absolute power over the Hive
Erwani Technocracy:
Rule by technical experts, scientists, and engineers
Human
Meritocracy/Democracy: Rule by the intelligent and skilled, with
appointments made by votes of the citizens
Krissethi Confederated
Oligarchic Aristocracy: Rule by the largest tribe with the most
status and wealth, with power from the top down among competing,
lesser tribes
Omul Collectivist
Anarchism: Officially lacks any specific ruling leaders.
Production is owned collectively and managed by the producers, shared
among all citizens.
Reln Noocracy: Rule
by the educated elite
Monday, November 7, 2016
Omul Miniature Painted!
Saejin Park finished painting my Omul miniature last weekend, and he has done an impressive job! It looks just like the art by John Fell that the sculpt was modeled after by 3d-sculpting artist Jeremy Gosser. This sculpt is available online from Shapeways, where you can order your favorite Solar Echoes character and receive the 3d-print in the mail at your doorstep. http://www.shapeways.com/shops/corefun-studios
Friday, November 4, 2016
Anniversary Sale Ends Soon!
The 4th
Anniversary Sale (40% off our products!) ends Monday, November 7.
Don't let the weekend pass and miss out on this once-in-a-year sale,
we only slash our prices this much during our anniversary week!
Monday (Halloween) was officially the fourth year since the release
of Solar Echoes! Thanks for staying with us these past four years! A
lot has happened since release, and looking at where Solar Echoes is
now, it's exciting to see how much it has grown and how the gaming
community has grown as well. Since the initial release of 3 books
(the Player's Guide, Mission Controller's Guide, and Starter Kit) 23
other online products have been released for the game. In addition to
that, there are now 7 miniatures available at Shapeways.com through
3D printing—a miniature for each Solar Echoes alien race! New art,
new maps, new supplements and missions are all on the horizon. Enjoy
the sale this weekend!
Thursday, November 3, 2016
The Process of Designing New Artwork
As I usually do when I
work with artists, I try to provide images of some things I have in
mind. I went online and did a search for “Bo-stick vs. Katana,”
and I found a few youtube videos of martial artists engaging in
fights with these two weapons. Then, I paused at a few cool moments
and took screen-shots of the image. Here is an example of an image I
liked (one of the eight images I sent to John). I've also taken some
of the original Solar Echoes artwork by Jay Darnell and made a few
sloppy alterations with photoshop so I could make the Omul look like
he was wielding a katana. Of course, the final poses drawn by John
Fell will be different than these, but this is almost like a
“story-board” piece of preliminary concept art to help visualize
a few things. I can't wait to see these two in battle, and I'm
excited to see what John does with the poses. Making an Omul look
like an agile ninja-type warrior with a katana is going to be a
challenge, but it's going to be really cool!
Wednesday, November 2, 2016
Help Design New Artwork! (Which Weapons?)
From the feedback I've
been getting, the Omul is looking like he is going to be the
Archaeloid's opponent in the upcoming Solar Echoes alien fight
artwork! (I ran a popularity contest last week and the Omul was the
clear winner, and people I've been talking to would all like to see
him fight the Archaeloid.) Now the question is, what weapons should
these two be using to fight? I want them to be up-close and personal
in a melee fight, so ranged weapons (firearms) are out. We already
have a variety of melee weapons available in Solar Echoes, but a
number of them hint at Japanese culture: katana, bo-stick, razor-ono
(axe), and throwing knives (kunai). I've always seen the Archaeloid
as kind of a samurai-type character, considering his thick, armored
shell. The Omul almost seems like a ninja, so I'm leaning towards the
Archaeloid using a steel bo-stick while the Omul uses a katana (maybe
with a few kunai in a pseudopod, as well). Past art for the
Archaeloid has him holding two energy swords, and I considered an
energy sword instead of a katana, but then I'm sure everyone will be
arguing about whether it can cut through a steel bo or not (trust
me—just google online about “lightsaber capabilities” and
you'll find tons of geek discussions about it). Yet, if I use the
steel bo and a katana as the character's weapons, will it look sci-fi
enough? They'll of course have other gear and firearms in holsters
and such, so hopefully that will be enough to convey this is still
sci-fi. Thoughts?
Tuesday, November 1, 2016
Help Design New Artwork!
I've worked with several
very talented artists on new artwork and miniature designs, and I'm
looking forward to future projects with them. One of my newest
endeavors is to produce some Solar Echoes art showing a battle
between two characters, and I've recently talked with artist John
Fell about this project. I'd like to get your ideas for which two
races you'd like to see fighting, and what weapons, armor, and gear
you'd like to see them using! I'll select my favorite (and most
popular) ideas, and then relay that information to John so he can
start working. I'm going to share some of the images of the process
with you as we work on putting this scene together! So, let me know
in the comments below or through a personal message what you'd like
to see in this artwork!
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