Thursday, October 17, 2019

Video Game Completionism (part 5)


You may not have thought that finishing a game matters to anyone, but it does. Developers are looking at time spent on their game and at completion statistics, easily seen through achievements and other online tracking methods. As a developer, if your team spent 4 years designing your game and then noticed nobody was playing more than 50% of it, you would question your design decisions. People might wonder why developers would care--they made their sale, after all, so who cares if the buyer plays it at all? Other than the more obvious repercussions of receiving bad reviews from players that chose not to finish the game, developers are also concerned because they wasted years and money making that other 50% that nobody is playing. An obvious decision from the producers of such a game would be to not invest and waste so many resources on the next game. Adjustments will follow to game design over the coming years, and I suspect that if fewer and fewer of us are accesssing all the content included in a game, developers will be forced to include less of it.

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