Tuesday, October 22, 2019

The Gamer Connection (part 2)


What is it exactly about relating to gamers that is different from other shared interests? My theory is that being a gamer—whether that entails tabletop gaming or videogaming—is something that has long been stigmatized in society. It was considered a childish, time-wasting addiction back in the 1980's and 90's, but in recent years, gaming has become more accepted as an adult activity. Some of this acceptance has been attributed to mobile gaming, which has enabled an accessibility to games through smartphones that has likely popularized the hobby. Another reason for the growing acceptance is that all of those 80's and 90's gaming children are now adults, many of them maintaining their interest in gaming into adulthood. Perhaps yet another reason for the diminishing stigmatization is the incredible success of the videogaming industry, which has exceeded the movie industry in annual revenue since 2005. As a result of all these factors, gamers are starting to gain confidence in sharing their hobby openly with others, yet we still navigate conversations carefully and are selective about who we reveal our interest to. Why?

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