Wednesday, October 16, 2019

Video Game Completionism (part 3)


A lot had changed in gaming demographics. Unlike the 1980's, when gamers were primarily kids, those same kids have now grown to adults that are still gaming. A significant portion of the gaming audience is now comprised of middle aged gamers who have full time jobs and can easily afford to purchase several games a month. However, these same people have much less time to spend gaming because of their jobs, family, and other adult responsibilities. Another factor that has significantly changed the industry landscape is the internet. No longer do gamers need to travel to a video game store to purchase a new game release, or worry that it might be sold out. Now, at the push of a button, we can download a game within minutes and start playing right away. With large numbers of new games releasing every week, it's a lot easier to get tempted and distracted away from a current game with a new arrival. How is all this affecting game developers and the future of the industry?

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