You may not have thought that finishing
a game matters to anyone, but it does. Developers are looking at time
spent on their game and at completion statistics, easily seen through
achievements and other online tracking methods. As a developer, if
your team spent 4 years designing your game and then noticed nobody
was playing more than 50% of it, you would question your design
decisions. People might wonder why developers would care--they made
their sale, after all, so who cares if the buyer plays it at all?
Other than the more obvious repercussions of receiving bad reviews
from players that chose not to finish the game, developers are also
concerned because they wasted years and money making that other 50%
that nobody is playing. An obvious decision from the producers of
such a game would be to not invest and waste so many resources on the
next game. Adjustments will follow to game design over the coming
years, and I suspect that if fewer and fewer of us are accesssing all
the content included in a game, developers will be forced to include
less of it.
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