Thursday, October 17, 2019

Video Game Completionism (part 4)



Considering the current state of the video gaming industry, it's easy to understand the concerns game developers are having. They have much more sophisticated ways of tracking the use of their products now than they ever have before. For instance, game achievements are unlocked by players at certain milestones in a game, which are then automatically posted online. Developers have a clear view of how many people bought their game, how often it's being played, and how far people are progressing in the game. When they see that their game was bought but then only played for a week--abandoned for something new the next week--the years of time and financial investment may not have paid off as gamers stop talking about it. After the first week, a particular game's sales drop sharply, so developers put their hope in that first week the most. Some even try to secure more sales through pre-orders before the game releases, offering bonus material to gamers that commit to a purchase early. It's a tough battle in the industry, but there are ripples that are beginning to affect how games are designed...

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