What is it exactly about relating to
gamers that is different from other shared interests? My theory is
that being a gamer—whether that entails tabletop gaming or
videogaming—is something that has long been stigmatized in society.
It was considered a childish, time-wasting addiction back in the
1980's and 90's, but in recent years, gaming has become more accepted
as an adult activity. Some of this acceptance has been attributed to
mobile gaming, which has enabled an accessibility to games through
smartphones that has likely popularized the hobby. Another reason for
the growing acceptance is that all of those 80's and 90's gaming
children are now adults, many of them maintaining their interest in
gaming into adulthood. Perhaps yet another reason for the diminishing
stigmatization is the incredible success of the videogaming industry,
which has exceeded the movie industry in annual revenue since 2005.
As a result of all these factors, gamers are starting to gain
confidence in sharing their hobby openly with others, yet we still
navigate conversations carefully and are selective about who we
reveal our interest to. Why?
No comments:
Post a Comment