It's not the 1980's anymore, where kids
alone were the primary audience for gaming and home consoles. Yet
today, kids still fuel a large portion of the gaming industry. I
remember my early teenage days when I used to save up for months to
be able to afford a new game, and once I bought it, I'd play it for
months before I could afford a new one again. I would play that game
all the way through, unlock everything possible, and still play it
even after I'd done everything that could be done with it. Today,
however, my gaming habits have changed a lot. I buy a new game
several times a month, I'll play it for a few hours a week, but often
move on to something new after a few weeks unless it's something
really special. It's rare that I stick with a game to the end, but
once in a while I will finish it. Still, though, even if that
happens, I usually don't bother with unlocking every other possible
detail in the game. I'm not alone in this, and there are many
contributing factors. Before examining the repercussions upon the
gaming industry for this trend among gamers, let's first examine why
it's happening with gamers like me...
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