I started building Solar Echoes with a
very clear idea of some core concepts: I knew exactly what it was
that I wanted and didn’t want in my RPG. A few of my ideas were
very anti-traditional, so it was very easy to wonder if going against
tradition was even going to work. You need to be very tenacious and
be willing to go through a long process or trial-and-error to work
out the problems. One thing that is extremely important to remember
is that you can’t get too attached to anything—be ready to throw
something out if it is simply not working. On the other hand, don’t
give up on something too quickly, either. It takes the right
combination of elements to make something work, so be ready to adjust
and try countless permutations until you can get your concept to
work. A common mistake in game design is “throwing the baby out
with the bathwater.” It is very easy to get frustrated when
something isn’t working and assume that you need to start
everything over entirely, rebooting the entire process. I think this
is the biggest reason many good ideas never see completion, because
after several complete reboots, people give up entirely. Be ready to
sacrifice something and remove it if it just doesn’t fit, but
recognize what is working, and try to adapt your ideas to that. It’s
best to have a dreamer on your development team and a pragmatic,
experienced person in the game genre—they will balance each other
out and keep each other in check.
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