My personal
approach to world building may or may not work for you. World
building doesn't necessarily pertain to a single world, and in my
case with the Solar Echoes universe, world building encompassed quite
a number of different worlds. My method involved starting large,
rather than small. What was the planet like? How did life on that
planet respond and adapt to those planetary conditions? What kind of
civilization developed out of those circumstances? What sorts of
values did the people of that civilization have, and how did their
situation influence them on a personal level? What sort of technology
was developed in order to adapt to and eventually thrive in their
environment? What type of government emerged from those circumstances
to govern that society, and how did it affect the people? There were
many more questions that I asked myself, but I tried to keep things
as relevant to my intended story and characters as possible. The
world you design can become a backdrop used to stage your characters,
or the world itself can almost become a character in a way—a harsh
world could serve as the antagonist your characters struggle against,
and a plentiful utopia could become a setting that better focuses
attention upon the characters' individual problems. It's all up to
you, but remember this: your world building is symbiotic with your
characters and story, so I recommend developing it alongside them.
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