Friday, September 13, 2019

GMing and VN Writing (part 5)


Try to make sure that all the choices in your game feel really organic to the story, and let the choices appear when they feel that they would naturally occur, just like they do when GMing an RPG. You may need to exercise caution as you write, because it can be very easy to allow your story to balloon beyond your control. The choices you present during the story should lead in some way towards the different endings you have planned. How many choices should you have in your game? According to a poll I ran online, out of 47 votes, the majority of voters (55%) preferred “Choices once in a while,” while 34% preferred to have “Lots and lots of choices.” Only 9% liked having “Only a few choices,” and 2% preferred to play a kinetic novel, which involves no choices at all. Your visual novel is going to be a huge endeavor to program, but once you've finished writing the story, you'll have the drive and conviction to do all the necesssary work to bring it to your audience.

No comments:

Post a Comment