Try to make sure
that all the choices in your game feel really organic to the story,
and let the choices appear when they feel that they would naturally
occur, just like they do when GMing an RPG. You may need to exercise
caution as you write, because it can be very easy to allow your story
to balloon beyond your control. The choices you present during the
story should lead in some way towards the different endings you have
planned. How many choices should you have in your game? According to
a poll I ran online, out of 47 votes, the majority of voters (55%)
preferred “Choices once in a while,” while 34% preferred to have
“Lots and lots of choices.” Only 9% liked having “Only a few
choices,” and 2% preferred to play a kinetic novel, which involves
no choices at all. Your visual novel is going to be a huge endeavor
to program, but once you've finished writing the story, you'll have
the drive and conviction to do all the necesssary work to bring it to
your audience.
No comments:
Post a Comment