I should also
mention that, from everything I've played so far and read online,
Tokyo Chronos is a “kinetic novel,” meaning that there are no
choices for you to make. I have yet to discern how the advertised
claim of multiple endings can be achieved without some choice being
presented, but after 3 hours so far, everything has been entirely
kinetic. For me, this was disappointing, because I prefer VN's with
choices to kinetic novels, but that is just my personal preference. I
did really like being immersed in the 3D world of Tokyo Chronos,
seeing the characters right in front of me--it really did feel like I
was a character in an anime. As for the story, I won't reveal
anything, but I will say that the tone is dark. The dialogue is
well-written, and aside from a few typos and grammatical mistakes, it
is effectively constructed and intriguing. The game was funded
through Kickstarter, so considering its origins, I think what has
been done is impressive. I do feel, however, that there were some
lost opportunities, so I hope that game developers are inspired by
Tokyo Chronos and decide to push the application of VR to visual
novels even further--it's a step deeper into immersive storytelling!
No comments:
Post a Comment