When I started
Tokyo Chronos on PSVR, I used the Move controllers because the game
was advertised as having that option. Other than using them
essentially as laser pointers during menu selection, though, the
controllers were otherwise not utilized beyond simple button
pressing. I had hoped to be able to see my arms and hands move at
least, but I existed in the game as an armless torso--I could look down at myself and see the school uniform my
character was wearing. Another thing I noticed right at the beginning
of the game was that the scale was off, regardless of the height
adjustment option. Perhaps this was intentional, but it felt weird
being a 10 foot giant among other 10 foot tall characters, in a world
where everything felt larger than it should be. Everything was
proportionately scaled within the game environment, but my own sense
of scale from my reality was definitely different. However, the art
in Tokyo Chronos is all done in a very anime style, so realism is not
something to expect. I enjoyed feeling like I was a character in an
anime world, and at several points in the game, I actually could see
what my character looked like when standing in front of a mirror. The
art style had a cel-shaded feel with a color palette that was an odd
mix between characters and environment, but the overall tone was
consistent.
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