One thing you
should try when writing a visual novel story is to outline the major
plot points that have to happen. The details of those goals are
formed into the mission that is presented to the protagonist, and
then the story will be off and running. From that point, role-play
and act out each of the different characters in your writing, letting
them drive the direction of the story through their personalities,
culture, and personal motivations. You'll already know where you have
to lead these characters, but just like a GM, simply guide them there
through circumstances and peripheral characters, sometimes even
through each other. The interesting thing is that when you are acting
as the protagonist or as one of the other main characters, sometimes
more route options will surface than you anticipated. It makes for an
interesting story with a few extra possible side-routes. However,
similar to GMing a live tabletop RPG with players, you'll need to
make sure things don't get too side-tracked, so connect everything
back to the main storyline.
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