JRPG's have been
influenced somewhat by Western RPG's, with one example being the
optional quests presented alongside the main storyline. This itself
blurs the line between the two genres because the strength of the
JRPG is the main story. If too much time can be spent away from the
main storyline, an RPG tends to more easily become judged by the sum
of its parts. Is the combat system fun? Is there enough item variety?
How interesting and involved is the crafting system? Are the
abilities learned upon leveling worthwhile and fun to use? All of
these factors are standards in the RPG genre, but a JRPG feels less
and less like a JRPG if these elements become more of a focus than
the story. In a JRPG, the story and cast of characters is the focal
point throughout the game, balanced with a type of combat model that
can ultimately make or break the game...
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