When you GM a
game, you usually have a clear picture of the main plot, as well as
the main plot points that need to happen along the way. However, the
players themselves are the actual storytellers in a way, because they
each act out their characters in response to the situations you place
them in. Though you may steer them a little with certain events and
interaction with the characters you act out, the way the story
develops is largely determined by the players choices. As an example,
I have run the Solar Echoes demo “Operation: Flash Strike”
countless times at conventions over the years, and though every time
I use the same demo with the same events and characters, the players
always choose to play different combinations of characters with
different abilities and personalities. I can honestly say that, in
the hundreds of times I’ve run that demo, the game has never once
played out the same way. Take that player-driven concept with you as
you begin writing your visual novel, and as you write, pretend that
you are GMing a game while also playing in that game yourself, as
your characters.
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