Wednesday, September 4, 2019

Tokyo Chronos VR Review (part 3)


If you were expecting live action anime in Tokyo Chronos, keep in mind that visual novels (VN's) involve mostly static backgrounds and characters with short animations, if any. If you're familiar with Live2D in some VN's, the characters in Tokyo Chronos were animated similarly, with blinking eyes, moving lips when speaking, and a few other small movements here and there. Each character had a good range of body poses and facial expressions, which helped amplify the impact of the dialogue. The dialogue was nicely voice acted and fit each character well, but it was all only in Japanese. Reading the printed dialogue is a must for those unfamiliar with spoken Japanese, though this of course won't be unusual for anime fans. The text is clearly printed inside your sight range, wherever you look. There is even an option to fix the text to a horizontal level so it doesn't stay in your vision if you look up or down. No worries for those of you with VR motion sickness, because you cannot move in Tokyo Chronos. The story places your character in every scene, positioning you to stand, talk, and observe everything around you, taking in the atmosphere as the story unfolds.


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