Consider the
short-lived motion-control fad for a moment before looking at VR. It
was a neat concept-- move your body to control things on screen--but
people wearied of this "feature," so much that Microsoft
had to begin selling their XBox360 without the initially mandatory
Kinect. I played a number of motion-controlled games and they were
indeed fun, but for a short time. Gaming for me (and I think for many
others) is a way to relax after a long day at work, and moving around
in front of my TV was just not as appealing as sitting back on my
couch with a controller--a far more precise and relaxing way of
interfacing with the game. In my opinion, if VR is going to be
successful with gamers at least, it will need to pass that "couch
potato" test.
No comments:
Post a Comment