There are a few
more deterrents to playing Solar Echoes with a “hack and slash,
blow everything up” approach. There are XP penalties incurred by
outright going against mission parameters. For instance, some XP will
be deducted at the end of a mission if the team of characters
needlessly killed everyone in cold blood, or needlessly destroyed
everything when they could have been more discreet. After all, the
characters do play as agents in an interstellar special ops/CIA type
of outfit called the Union Guard, so even though they can operate
above the law, flagrant disregard for it and outright lawlessness can
result in a loss of XP, a loss of Karma and Fame, and might even land
them in jail if they go too far. Karma and Fame are also measured in
Solar Echoes, and earning negative amounts of either can hurt the
characters' reputation, though sometimes, having a really bad
reputation might be useful when seeking to infiltrate criminal
organizations. Generally, though, players are encouraged by all these
aspects of Solar Echoes to conduct themselves in at least a somewhat
civil manner to achieve their mission objectives, and because there
are so many options, hack 'n slash often seems to be the last choice
on the list.
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