From what we've
seen with Solar Echoes players, it is clear that an RPG without XP
being rewarded for killing can still be very fun. In fact, it ends up
encouraging creativity, as players devise ingenious plans for
achieving their mission objectives. Often, fights with enemies happen
because the enemies first attack, so for anyone worried about there
being a lack of combat in Solar Echoes, trust me, there's nothing to
worry about. Yet there are a lot of options available to players,
which encourages the use of other skills. For example, if you need to
get past a guard, instead of using a weapon or your fists, you can
try to sneak past him, use a disguise, or even persuade him through
diplomacy, a bluff, or intimidation to let you pass. Fighting might
get the job done, but often, there are mission-affecting
repercussions for combat. Making a lot of noise might alert a target
and reduce your chances of capturing him. A battle might be very
dangerous for civilians in the area. And blowing things up has a
tendency to anger a variety of people: property owners, businesses,
and even the local government.
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