Thursday, June 25, 2015

No Classes! (part 4)


There aren't always weapons around, but the Martial Artist is always prepared for a fight! This approach to character design focuses on melee attacks, and ideal skill investments are Melee Combat, Athletics, and Endurance. Useful starting Talents include attacks such as Surprise Kick, Sweep Kick, Thrust Kick, or the Snapping Thrust strike, all of which are chainable. These attacks allow you to chain into another Talent marked “chainable” in a single round, meaning that you can attack twice as your Action for that round. This not only allows you to do more damage, but to inflict multiple effects upon your opponent or gain bonuses to your attack. A character focusing on martial arts may also want to invest in a pair of spiked boots, spiked gauntlets, and the Strike the Weak Point talent, which allow for more focused damage to bypass an opponent's armor when attacking.

No comments:

Post a Comment