I was recently
talking with a friend about his RPG gaming group, and he was
complaining about how his group rebelled against every game premise
and seemed intent on showing “how awesome” they are by killing
everything. Not every RPG group behaves this way, of course, but some
people just want to blow everything up and create as much mayhem and
destruction as they can. Though I can't say that such players
wouldn't do the same thing in Solar Echoes (my friend insists his
group would), I will say that in several years of running games with
countless new groups of players, I have never seen things degenerate
to that point. I think there are several factors in the design of
Solar Echoes that, even though they might not prevent the hack and
slash approach, do at least discourage it...
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