At the end of
each mission, XP rewards are given not only for mission goals
achieved, but also sometimes for how they were achieved. For
instance, extra XP might be given for managing to board a smuggler's
ship without attacking. Hacking into and deactivating a weaponized
robot sometimes awards XP when simply destroying it doesn't. However,
XP is given for a kill when the mission goal was to assassinate the
target, though sometimes even more XP can be gained if extra
parameters were maintained for that assassination. In other
instances, XP can be awarded for surviving a challenging situation
without taking any damage.
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