Friday, January 3, 2020

Game Review! Knights of Pen and Paper II (part 2/3)


The comments made by players and the DM really were the best point of Knights of Pen and Paper 2 to me. For example, at one point in the game, the DM says, "You spot something shiny in the bushes," to which one of my players responds, "Is it a vampire?" This is immediately followed by the DM doing a facepalm in frustration. Little moments like these are throughout the game, and even the NPC's and monsters make meta remarks, for instance, I once encountered a troll that complained about the game edition we were using. In addition to all the fun dialogue, the game itself had comical choices. When deciding on one of my characters, traditional races like human, elf, or dwarf with standard classes like paladin, thief, mage, warrior, etc. could be combined with cheerleader, rocker, lab rat, surfer, jock, goth, hipster, and rich kid. Each has different attributes of course, making the high initiative cheerleader great for a thief (or the ninja class I unlocked. ) As you play, you can pay gold to add a new character to your party, with a total of 5 chairs available for players at the table. Of course, when they arrive, they make a real-world explanation for their lateness, such as, "sorry, I got caught in traffic."



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