I'd leveled up a few times and gained
more of my SPECIAL attributes (Strength, Perception, Endurance,
Charisma, Intelligence, Agility, and Luck.) You get to pick two
attribute tokens, and then turn them over to find out what you got.
If one of them is a duplicate of an attribute you already have, you
can turn it in for a perk related to that attribute. Perk cards can
only be used once. I used one of my perks (called trader) to
instantly access a store when in town. I sold a few things to open up
my inventory, then bought a load lifter robot that gave me extra
strength and inventory space. The super mutant was now right on my
tail, in an adjacent area. Thankfully, this one didn't have a ranged
weapon, so I took three shots at him with my newly purchased sniper
rifle, using my 2 reroll attempts because of my perception and
agility scores (the sniper rifle needs those, and you get a free
reroll for each of the associated attributes you have). I had to
roll three hits on his head to bring him down. Even with my two
rerolls, I only got two hits! But, because he wasn't yet in the same
region as I was, he couldn't attack me with melee. The super mutant
was level 3, which means he would inflict 3x the normal damage,
easily killing me in one hit. I used the rest of my actions that
round to move to a nearby city. Thankfully, super mutants won't enter
cities!
As seven alien races struggle to co-exist in an uneasy alliance, the Inter-Stellar Union sends Union Guard agents on missions to preserve the crucial balance. These specialized operatives must do what regional security cannot, dealing with smugglers, pirates, terrorists, and even greater challenges in order to bring stability to a universe that needs it desperately. Without the Union Guard, the races will not be prepared to face a looming alien threat they can only hope to defeat together.
Thursday, January 31, 2019
Wednesday, January 30, 2019
A Week in the Wasteland (part 3)
A few other notable moments on my
journey: I discovered a corpse in the wasteland and found a faded
photo and a note, referencing a family to the east. I headed to an
eastern town and found the lady in the photo. I chose to tell her
what I'd found, and she tearfully thanked me for finding her brother,
now that she knew his fate. I was given a small reward, which I used
to purchase some metal armor and I immediately equipped it. Later,
after successfully fending off a bloat fly and mole rat, I found an
abandoned building and explorerd it to find my first gun: a laser
rifle! Now, I could shoot an enemy in an adjacent area, but unless
they had a gun, they couldn't fight back. I also met another
wastelander who was looting the building. I failed at my roll to help
her loot, though, so after following her, she ran up to me excitedly
to show me what she'd just found--a glowing canteen, the fool! I
suffered my first rad damage, which shortened my hit point bar as
rads filled up a little. All the while, that super mutant was closing
in, so I had to backtrack and move through rocky terrain that slowed
me. At one point while exploring some ruins, I found the symbol of
the bird pendant that sad girl had given me when I reported her
brother was dead. Unfortunately, I failed my roll and though I got
some loot, I peeked at what would have happened if I'd rolled
well.....I could have found a mini-gun instead! Argh!
Tuesday, January 29, 2019
A Week in the Wasteland (part 2)
In the Fallout board game scenario I
was playing, one faction was the Institute, which developed
synths--indistinguishable from humans. The other faction was the
Railroad. One faction believes escaped synths that have blended into
society are an abomination and should be destroyed, the other thinks
they're people, too, and should have the same rights. I chose the
wastelander character and as I began my journey exploring, a super
mutant located at the other end of the map activated and began
hunting me, moving one tile every turn it was randomly activated by a
card I pulled. I entered unexplored territory, and as I revealed that
tile to see the different areas (including some hot spots that would
incur radiation damage), an oversized rad scorpion attacked me as I
moved into the area. I didn't have a gun yet, so had to use my tire
iron to fight—and I was lucky to even have that! The scorpion
needed to be hit in its arms or legs to be killed, and I rolled my
VAT dice well, scoring hits on its limbs. It managed to inflict a
single wound on me, but it could have gone much worse. Later, I made
it to town and decided to use an action for an encounter card, which
had a little story about a woman angrily yelling at a dog while she
kicked it. Since one of my character's beginning attributes was
Charisma, I decided to try talking her down. I could have also chosen
to walk away and go shopping (you can only go shopping if a card has
that option). I rolled well again, and my success gained me the
"inspiring" trait. The lady left quietly, and the dog
decided to follow me as a companion.
Monday, January 28, 2019
A Week in the Wasteland (part 1)
I recently bought myself the Fallout
board game, by Fantasy Flight Games. I don't often have the
opportunity and time to get together to play with friends, so one of
the nice features of this game is that it can also be played single
player. Over the course of a week, sitting down to play a few rounds
by myself here and there when I had time, I enjoyed my first journey
into the wasteland. First, I read the rules (there are a lot of
them), sorted the playing cards and pieces, and set up the cardboard
hex map. Several of the cardboard tiles were revealed from the start,
according to the scenario I was playing, which showed the locations
of major cities I'd need to travel to. The game can be played with
others, where players can trade items, but they all have individual
agendas (assigned randomly by cards) and will work to manipulate the
game so they can gain the most "influence" in the wasteland
to win. As a single player game, there is a target influence you must
achieve to win. The game is given urgency because, in each scenario,
there are two opposing factions which slowly gain their own influence
based on random cards you pull and the effects of the quests you
choose, as well as which of them you choose to ally with. If either
faction gets to the target influence number first, that faction wins,
even if it's your faction. Your goal is to use the situation to
increase your own influence and beat both factions, though you do
gain some influence bonuses if your faction is doing well.
Friday, January 25, 2019
The Trials of VN Game Development (part 5)
As I mentioned before, I've been
running some of the scenes through the VN program with backgrounds
and character sprites to test the feel of the game. I haven't been
using anything but basic character sprites for this—I'll add in
their expressions later when I really get started with the
programming—but, it has been good enough for giving me a sense of
game flow and nuance. It has been interesting taking my script into
the VN program, because even though I imagined the flow and pacing of
my writing, there are sometimes little moments and details that can
be improved which are only noticeable while playing. For example, a
line break—which would require you to click your mouse to advance
the text to the next moment—is sometimes the necessary pause for
dramatic emphasis. The reader's focus and immersion are affected by
the way this is approached, and I've bought several VN games to
analyze the sublte pacing techniques that are being used to
continually capture a reader's attention span.
Thursday, January 24, 2019
The Trials of VN Game Development (part 4)
In addition to the progress being made
on Project 7 so far, I have been looking into what it takes to bring
this game over to consoles. My first target is PC's, and I will
release the game for sale on Steam when it's completed. However, I
have always had a special admiration for the Playstation Vita
handheld console, which is well-known for its many RPG and VN games.
Lately, the Vita seems to be losing support for physical game
releases, but digital releases are still doing quite well and the
Vita has a hardcore, dedicated fanbase, the size of ¼ the number of
PS4 owners. I've been looking into what it takes to bring a game to
the Vita, and it isn't cheap (at least, not by small game studio
standards!) $2500 for a Vita Development Kit and $1000 for a Vita
Testing Kit. I've got the rest of the requirements covered, which
includes owning an actual company so I can register with Sony as an
official game developer. But from what I've been learning, bringing
an ios game over to a console is not an easy task for a programmer
with limited skills and experience like myself. That may require an
additional hire for Project 7, which would need to be crowdfunded if
it's going to happen.
Wednesday, January 23, 2019
The Trials of VN Game Development (part 3)
One of the "stretch goals" I
was considering for the VN Kickstarter was adding in voice-acting,
like I had in the "Solar Echoes RPG Video Comic" on
Youtube. This time, though, there is a LOT more script to cover, so
it would involve raising funds to support the voice-actors for their
hard work. Coincidentally, I was just contacted on this Facebook page
last night by a talented voice-actress who has shared her rates with
me so I can have a better idea about what this endeavor would cost. I
really have no idea what kind of support I might get for the
Kickstarter campaign--who knows if it will even raise enough interest
to succeed, so the voice-acting stretch goal might be too hopeful.
But, I never would have come this far with Solar Echoes if I hadn't
been risking and dreaming the entire way, so I'll give it a shot and
see what happens! Maybe people will get as excited as I am about
bringing the Solar Echoes universe into a visual novel video game!
Tuesday, January 22, 2019
The Trials of VN Game Development (part 2)
One thing I'm hoping to do in the next
few months—once I have a few more art pieces ready—is I plan to
launch a Kickstarter campaign to hopefully raise money. This all
costs quite a lot, especially the art, and with more funding, I can
further expand the variety of art in the game. I have several stretch
goals in mind for the Kickstarter campaign as well: I may also be
able to add in some special scenes for each character, with enough
funding for the extra time and art required. I'm also planning to
include entirely original music with the game, and will need funding
for that to happen so I can pay composers and musicians for their
work. Some of the rewards I'm planning to offer for backing the
campaign will be free Solar Echoes RPG books, 3D-printed models of
the characters and the iconic starship in the game, and possibly some
of the CG art that can be unlocked while playing the game. I'm open
to ideas on other rewards, though, so please don't hesitate to share
your thoughts!
Monday, January 21, 2019
The Trials of VN Game Development (part 1)
Things are progressing with the visual
novel video game based on Solar Echoes! I'm not willing to reveal the
title of the game yet, but for reference, let's call it Project 7
(Solar Echoes Visual Novel=SEVN, and there are 7 alien races in the
game, so...yeah.) I've been learning a lot during this process, and
have been taking on different roles to keep this project moving
forward, as well as working with several different artists, including
a character artist, a starship artist, a background artist, and a CG
artist (for special scenes in the game.) I'm still busy writing the
script, which is a branching-choice adventure that is so far the
length of a full novel...and I'm more than ¾ of the way finished!
I've been running lots of trials with my visual novel software,
trying out different approaches, customizing some graphical assets,
and doing trial runs with some of the scenes using background art and
character sprites. Things are a lot further along than they were a
few months ago, but there is still a very long way to go...
Friday, January 18, 2019
Bad weather in space? (part 5)
One of the most miserable nearby
planets to vacation on is Venus. The atmosphere on Venus is so dense,
spacecraft that landed there were crushed within only a few hours.
Another problem is the 12-mile thick layer of clouds, which trap heat
in the atmosphere, making Venus the hottest planet in our solar
system. Those same clouds sprinkle raindrops of pure sulfuric acid
down on the planet, so don't bother with an umbrella! The good news
is that the surface of the planet is so hot, the acid rain evaporates
into the air before ever hitting the ground! But wait, there's more!
Solar winds that flow around Venus cause something known as a “hot
flow anomaly,” where pockets of plasma begin to form, some of them
even reaching the size of Venus itself! As a result, giant,
planet-scale explosions occur, sucking the ionosphere up away from
the surface of the planet! Thankfully, Earth's magnetosphere prevents
this from happening here. Perhaps the next time I think to complain
about the weather here on Earth, I may hold my tongue—it could be
SO much worse!
Thursday, January 17, 2019
Bad weather in space? (part 4)
In some parts of the world, tornadoes
are a serious problem, especially in places like Kansas. But we don't
have to travel light years away to locate similar weather
disasters—there are tornadoes happening right now on our very own
sun! Colossal magnetic tornadoes occur on the surface of our sun and
these tornadoes are comprised of superheated gas and plasma. One of
these monstrosities was measured to be 5 times the size of Earth
itself--if it was on the surface of the Earth, it would stretch
half-way up to our moon! That's a tornado 125,000 miles high! And if
there are complaints about “tornado season” in Kansas, it should
be noted that, on average, there are 11,000 magnetic tornados raging
across our sun's surface at all times. Dorothy might as well give up
hope of ever going home!
Wednesday, January 16, 2019
Bad weather in space? (part 3)
I live in a place with such volatile
weather patterns that there's a saying around here: “If you don't
like the weather right now, wait a minute.” Perhaps the same thing
can be said about the weather on HD 80606b, though its range of
extremes is enough to literally silence all complaints. The reason
for these extremes? This planet has one of the most eccentric orbits
yet observed, moving from a distance similar to Earth's distance from
the sun to a distance 33 times closer to its star. The result is a
swing from temperatures of 980 to 2,240 °F (527 to 1,227 °C), more
than doubling in only 6 hours! This sudden change is caused by a
blast of radiation in the atmosphere of the planet-side facing the
star, producing winds of 11,000 mph (17,700 kph) across the planet's
surface. The rotational spin of the planet then creates a massive
vortex of storms that convey the heat across the rest of the planet.
With sudden changes in temperature like that, you'd better pack both
your parka and swimsuit...and don't forget that sunblock!
Tuesday, January 15, 2019
Bad weather in space? (part 2)
If the beautiful view of sunlight
reflecting off glass shards blowing at Mach 5 still spoils your
interplanetary picnic plans, then perhaps you can find better weather
activity near a young proto star, such as HOPS-68. At a distance of
1,350 light years from Earth, this still-forming star is surrounded
by icy cold clouds with temperatures around –280 °F (-170 °C ).
Jets of gas from the proto-star are blasting green crystalline
minerals called olivine into the atmosphere, which are then cooled by
the surrounding clouds and are raining back down to the boiling
surface in a beautiful display of gem-like glitter. So romantic! This
interstellar phenomenon, however, is best observed from afar.
Monday, January 14, 2019
Bad weather in space? (part 1)
If you live on the East Coast, last
weekend was filled with cold temperatures and snow, keeping most of
us indoors except for occasional snow-shoveling. Although it was
mild, weather on earth can get much worse, but when considering the
weather on some alien planets, we really shouldn't be complaining.
About 63 light years from earth is a planet that is about 13% larger
than Jupiter, and it has extreme temperatures of up to 1,800 °F (980
degrees Celsius.) It's atmosphere is evaporating, losing about 1.3
billion pounds (600 million kgs) per second. Scientists recently
discovered the reason for its brightness it moved behind its star,
and discovered that the planet gets its light and unusual azure color
from the reflection of particles of silicate in its atmosphere. If
you thought rain, snow, or hail storms were dangerous, imagine
storms blowing shards of glass at 5 times the speed of sound!
Friday, January 11, 2019
ISU News Report: Robots and You (part 5)
Are you concerned about advances in
robotics? Does AI frighten you? Are you a robo-phobe? Robots are here
to stay, but there are some fringe activist groups, such as Stoboron,
that intend to stop progress. They claim that laws aren't keeping up
with technology, and that AI safeguards are insufficient. The recent
case of Cherne vs. Exstar has been used as a talking point to prove
that AI is dangerous. A Stoboron member posted this comment:
“Are you comfortable with AI that can
lie? What about AI that can spin words to its advantage? In Cherne
vs. Exstar, the accused robot's AI was asked, 'Have you ever been
alone with her?' It insisted that it had never been alone with
Cherne. After analyzing its logic subroutines, it was found that the
AI justified its lie and had bypassed the AI protocol against lying.
How? Because it reasoned that technically, it could not be alone if
it was with Cherne!”
Reason for alarm? Or alarmist
sensationalism? You decide. Join our forum today and discuss how
robots have impacted your life!
Thursday, January 10, 2019
ISU News Report: Robots and You (part 4)
Not everyone, however, is excited about
the advances in robotics. Several readers sent us their objections,
such as this vocational school teacher:
“The curriculum is becoming
increasingly redundant, and courses involving basic life skills are
being replaced by courses in robotic maintenance, AI management, or
cluster convergence...whatever that is! The students are constantly
being seduced by tech reps that sell them on dreams of 2 year robotic
maintenance certificates instead of actual degrees, promising annual
pay that's more than I make in 4 cycles!”
From another perspective, concerned
parents are expressing their disdain for the advances in robotics as
well:
“These things were supposed to make
my life easier, but all they did was free up so much time that our employers are starting to demand more hours from us every
week! I'd rather have more time at home, even if it means doing some
of the cooking and cleaning. Now I feel like the robots are running
my home for me while I make money to keep them maintained; I get home
late from work, go to sleep, and then have to head back early the
next morning! Life used to be easier than this!”
Wednesday, January 9, 2019
ISU News Report: Robots and You (part 3)
One of our responders is an Erwani
roboticist, and we all know that the Erwani are leaders in
technological development across the Union. His comments provide
insight into advances that the Erwani are continually making with
robotics, and give us a hint at the exciting changes we might be
seeing in our near future!
“Robots, including AI development and
design, currently comprise the fastest growing tech development
sector. The advances we have made are projecting far beyond daily or
military use. For example, kinematics, or modular robotics,
introduced an entirely new paradigm that essentially bypasses former
barriers to physical functionality. Self-repair, full autonomy, and
mimicry are also expanding the vast potential of robotic assimilation
to our way of life. Someday, you may realize your professor, or even
your neighbor, is actually a robot!”
Tuesday, January 8, 2019
ISU News Report: Robots and You (part 2)
From a correctional officer working at
an undisclosed prison, it seems that robots are significantly helping
to improve the workplace. Just listen to his testimony:
“I've worked as a guard for over 10
cycles, and I can't count how many times the PXS-9 made my job
easier. It was always monitoring prisoner activity, and it sensed
threats long before they happened, detecting any unusual patterns in
prisoner heart rate, perspiration, or adrenaline. It also detected
abnormal behavioral patterns, which helped the correctional staff
prevent fights, arson, and even suicide attempts. The PXS-9 even had
counseling programs that I saw it use a number of times to talk
irrate prisoners down or help them work through their problems. One
prisoner even told me that the PXS-9 helped him establish a value
system and sense of self-worth. I can't imagine working the prisons
without at least one of these bots around.”
Monday, January 7, 2019
ISU News Report: Robots and You (part 1)
Robots in this universe range from
simple, basic cleaning drones to highly complex robots with advanced
AI designed exclusively for warfare. In all cases, robots are only
intended to serve the sentient races, and are designed with
safeguards to prevent them from overriding their role in society,
performing simple tasks like cleaning up the streets, serving
breakfast, or walking pets. This week we posted our “Robots and
You” topic and have received a variety of responses, including
comments from experts in technical fields and average citizens alike.
But first, a word from our sponsor:
“Revolutionize your home with the new
cleaning robot, Janitot, by Rotronac! Take control of your life again
and rediscover free time by delegating chores and other mundane tasks
to your Janitot. Look to your future while chores become a thing of
the past!”
Friday, January 4, 2019
Superheroes: Are you a fan? (part 6)
Ultimately, I recognize that quite a
lot of people love superheroes with supernatural powers. We've all
wanted to fly or be able to turn invisible when we were kids, so
maybe the fantasy of having powers that lift us up beyond normal
means holds the appeal? Sometimes we feel helpless to do anything on
our own to change our circumstances in life, so the fantasy of seeing
someone like that come across a supernatural power and change things
can be exciting and vindicating. When we feel trapped, being able to
imagine something beyond our normal means can be fun and sometimes
serves as a satisfying escape from reality. That's my guess at the
popularity of superheroes, at least. What do you think?
Thursday, January 3, 2019
Superheroes: Are you a fan? (part 5)
Overall, superheroes that don't have
supernatural powers are much more interesting characters to me, and
their stories often focus on how they use their skills to overcome
challenges, rather than how they have to hide their abilities and try
to blend in until they have to rescue someone or stop bad guys.
Superheroes without superpowers usually face villains without
superpowers, too, though the villains are powerful in other ways.
These stories are much more relatable, and they resonate with me much
more powerfully. My least favorite superhero, Superman, is incredibly
unexciting to me because he is far too overpowered, is basically
invulnerable, and isn't threatened by anything on Earth except a
fabricated plot device called Kryptonite (from his home planet) that
makes him temporarily weak when exposed to it. The more powerful a
superhero is, it seems that writers have to stretch to the absurd to
find a way to challenge that superhero. Yet, superheroes are still
very popular...why?
Wednesday, January 2, 2019
Superheroes: Are you a fan? (part 4)
I like to see characters struggle with
problems in life that they can overcome using their intellect,
strength, or specialized training because it encourages me to see
someone achieve something incredible using human means to achieve it.
If they achieve it with a super power, I'm immediately unimpressed.
Of course they were able to achieve something incredible—they have
supernatural powers! If I had those powers, I could do the very same!
Another thing about super powers that doesn't excite me is that the
characters rarely, if ever, had to do anything to earn those powers.
Spiderman was bitten by a unique spider. Thor was given a magic
hammer. Superman was born that way. It all just feels cheap to me.
But Ironman, for instance, used his wealth and intellect to construct
a unique suit of flying armor. The Arrow, as another example, learned
his stealth and fighting skills on a dangerous island (though a
character running around with a bow and arrow in these modern times
really tries my suspension of disbelief.)
Tuesday, January 1, 2019
Superheroes: Are you a fan? (part 3)
The more powerful a superhero's power
is, the less I like him or her. I like Batman because he doesn't have
a supernatural power at all. He learned his stealth and martial arts
techniques through training, and he has all kinds of gadgets and
resources because of his wealth. To me, he's a hero because he's
chosen to use his resources to stop crime and help others, and to put
himself at risk because of his deep idealism. I like seeing
characters that use what they have and work hard to overcome odds on
their own, so when a character is imbued with a supernatural power,
it immediately ruins that for me—how is anything a challenge for
the Flash, who essentially can stop time because he's so fast. Thor
can destroy anything with his hammer, he can fly (with his hammer),
and he's insanely strong. I can go on and on listing superheroes, but
my point is that the more power they have, the less I can relate to
them...
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