Tuesday, February 14, 2017

Telling a story through games (part 2/3)

Story-telling through a scifi RPG provides the opportunity to deal with themes that are just starting to emerge as real issues in reality. For instance, the mission "The Seeds of Chaos" deals with questions regarding robots in society. How safe are they? What happens if they malfunction or are hacked? What kind of ripple effect will that incident have upon public confidence in the use of robots, or upon the industries that rely on them? These and many other questions surface through the story, and my hope is that it excites players and perhaps causes then to consider these issues as they slowly become relevant in our society. I've always seen science fiction as a warning: look where you're heading, because if things continue as they are, you might just end up stuck with this future!

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