I believe my
first exposure to anime was Voltron, back in 1984. Although I
somewhat enjoyed it as a kid, I eventually formed the opinion that
most anime was mecha-based, a genre involving giant robots piloted by
humans. I could never see this as realistically happening in the
future—it just doesn't seem likely that the military will ever
design colossal robots to fight with super-sized laser-swords. I also
saw Akira, a popular anime movie which many consider as one of the
greats, but it didn't appeal to me, either. I swore off anime and it
was until the very early 2000's that I would give it another chance,
at the urging of a fellow gamer. He insisted that anime was much more
than mecha and a lot of it very different from Akira. I hesitated at
his recommendation, an anime series with a ridiculous-sounding title,
but I gave it another chance. I'm glad I did, because I can honestly
say that his recommendation is what drew me back into anime--a
stylized genre of animation where science-fiction flourishes. What
was the anime that started it all for me? It was a series known as
Cowboy Bebop.
As seven alien races struggle to co-exist in an uneasy alliance, the Inter-Stellar Union sends Union Guard agents on missions to preserve the crucial balance. These specialized operatives must do what regional security cannot, dealing with smugglers, pirates, terrorists, and even greater challenges in order to bring stability to a universe that needs it desperately. Without the Union Guard, the races will not be prepared to face a looming alien threat they can only hope to defeat together.
Monday, August 31, 2015
Friday, August 28, 2015
The Future Human (part 5)
Genetic
engineering may actually be able to solve some of the aforementioned
problems that are likely to arise with human cloning. However,
genetic engineering itself is a slippery slope that is just waiting
to define the future of the human race. Movies like “Gattaca”
address a very likely future where genetically modified children will
be improved by families that can afford them. It is disturbing that
our current law is somewhat vague regarding future restrictions in
genetic tampering. Once even one alteration has been made to the
human genome, the change is there forever, affecting all successive
generations from that child. Today, companies are working on
genetically engineering our food, and as usual, law is lagging behind
technology, trying to keep up. Growth hormones and other chemicals
already exist (as approved by the FDA) in our food and household
products and are affecting our children, causing them to enter
puberty several years earlier than normal. The course of natural
human development has already been altered, and whether genetic
manipulation enters the scene under the guise of savior or merely as
a supposedly prudent option, we are likely to see it affect our
society in profound ways within a few decades. Once it begins, we
will have ushered the monster of eugenics into our failing world.
Thursday, August 27, 2015
The Future Human (part 4)
In the future, we
may see clones lobbying for equal rights and the right to marry
clones or non-clones. This brings up questions of genetic
degeneration. Would marrying a clone result in more frequent birth
defects? Would clones marrying clones produce even more genetic risk
to the clone-family child? In the Solar Echoes universe, if your
character dies, he can be cloned, though with each successive
cloning, he will degenerate until eventually it will be genetically
unsafe to copy another copy. Your character, each time he is cloned,
will sustain skill loss and personality changes until the last
allowed, ninth generation of cloning, which produces a clone that is
entirely mentally unstable. This can be a fun challenge to role-play
in a game, but in reality, we don't yet know the genetic implications
of repeated cloning. This perfectly sets the stage for yet another
ethically questionable science lurking upon the horizon of of our
future: genetic engineering.
Wednesday, August 26, 2015
The Future Human (part 3)
What if cloning
someday becomes economical? Ethics often quickly erode where there is
money to be made, and if cloning could produce a cheaper work-force
for large corporations, we may have to worry about more than robots
taking our jobs away. Assuming that someday technology will exist to
produce a fully-grown human, a company may decide to generate its own
work-force through a person's DNA, licensed for use. Someone might be
able to go in for a job interview, prove themselves capable of a job,
and simply submit their DNA to a company, then sit back and earn
licensing fees as the company produces cloned workers from that DNA
sample. In the Solar Echoes universe, for instance, the Union Guard
clones its highly-specialized, deceased agents to save money on
having to retrain new recruits. All of this, of course, assumes that
somehow cloning will be able to capture a person's knowledge via a
neurological “brain map,” but perhaps this will be possible some
day in our future as well.
Monday, August 24, 2015
The Future Human (part 2)
Movies like “The
Island” and books like “House of the Scorpion” address the
issue of organ replacement through fully-grown clones which
eventually discover their intended purpose and fight to escape having
their organs harvested for someone else. Though it is a stretch to
imagine that a civilized society would degenerate to this point, it
does bring up the question of how we will consider fully-grown clones
as a society. Are they individuals, or are they property? A clone is
no different than a twin, yet it is likely that the individuals (or
corporations) that paid for the clone to be made will insist on some
legal guardianship or control over the clone. Clones might be
incomplete copies of their source, missing certain aspects such as
intelligence, long life, etc. This would quickly result in a class of
“lesser humans” that may end up treated as property and denied
basic human rights. Will we someday find ourselves in a society that
has essentially established a system of slavery under the guise of
clone-ownership?
The Future Human (part 1)
The path of
humanity into the future will undoubtedly involve human cloning—it
is only a matter of time before someone does it. How we navigate this
issue may be what defines the future human. Though cloning is
currently considered unethical and is illegal in most forms, it is
interesting how there are so many variations of what is acceptable.
Even when only considering the various restrictions in each of the 50
states in the U.S., there are a number of states that allow
therapeutic cloning—also known as somatic cell nuclear transfer.
This means that specific replacements for missing and damaged body
parts can be grown in a lab, which is accomplished by extracting the
nucleus of a cell and putting it into another egg that had its
nucleus removed. The egg then divides and grows, and is used as a
source of stem cells for the desired organ or tissue replacement. In
some states, the law simply indicates that state funds may not be
used towards cloning, so what about private funds? If you're
interested in what your state allows, visit this website:
http://www.ncsl.org/research/health/human-cloning-laws.aspx
Friday, August 21, 2015
Robots and the Law (part 5)
One scary aspect
of all this is that, while some restrictions might be made on robots
for civilian use, our government may make a number of exceptions for
government and military use. Already, civilians have less freedom in
personal drone use than the government, and Big Brother seems
perfectly fine with military drones being used to monitor and even
eliminate it's own citizens--any that are deemed a threat to national
security, of course. The more robots become a part of our society,
the more it becomes necessary for laws to be implemented not just to
protect us from the robots, but from those that might seek to use
then to harm or control us.
Wednesday, August 19, 2015
Robots and the Law (part 4)
With our openness
on Facebook, many of us don't mind sharing details of our personal
lives. In the future, it is very likely that people will have
personal drones following them around, streaming video of their lives
to anyone interested in watching. Already, sites like Twitch allow
people to stream live from their home computers and living rooms, and
it is amazing how so many people love having their own personal
"reality show." How is it possible to regulate any of this?
Many would insist that it shouldn't be regulated, so are age
restrictions soon to become a thing of the past? Rated "R"
material is supposedly controlled by the site, which relies on users
to police and report abuse, though it's doubtful many do. Soon, with
personal drones and other robots around, will the concept of privacy
be entirely outdated?
This fast-moving sci-fi RPG just became faster!
Enjoy the first official GM Screen for
Solar Echoes! We call the GM a Mission Controller (MC) and with this
referee screen, running a mission will be even easier. The tables MC's
use the most are presented clearly on the 3 inside panels, with rules
covering character conditions, combat actions, damage types, weapon
range penalties, and even that elusive grenade-bounce diagram!
The 3 outside panels include the cover
art from the Player's Guide, the Mission Controller's Guide, and the
work of our newest artist, John Fell! Step onto an alien planet with a
new team of Union Guard agents that is ready for anything. Maybe your
character type is among them!
Tuesday, August 18, 2015
Robots and the Law (part 3)
One possible
future with robots could see us benefiting and living with these
machines in a rather benign fashion. For instance, in the futuristic
Solar Echoes game universe, robots are prevalent but have been kept
at a certain level of AI. Established law restricts extremely
advanced AI in robots, allowing them to serve functional purposes in
society while avoiding the threatening implications of robotic
sentience. However, in one Solar Echoes mission, service robots at a
shopping mall malfunction and begin a dangerous rampage. Without
spoiling the story, suffice it to say that hackers are involved with
the malfunction, which could be a very real threat in our own future,
even if we have laws confining robot AI to certain parameters.
Already, people have managed to remotely hack drones right out of the
sky and take control of them. Just imagine the risks of having a
robot in your own home that could be accessed by a hacker!
Robots and the Law (part 2)
Don't get me
wrong, I'm all for the use of robots in our lives--I even own two
cleaning robots for my home and am thankful I no longer have to
vacuum. But robot AI is becoming increasingly more sophisticated, so
much so that we might one day see people (and robots themselves)
lobbying for robot equal rights. People may even want to marry robots
someday! If you think this is preposterous, think again: there are
already robots that are being developed to be very realistic female
companions. Movies like "Her" and "Ex Machina"
address these trends. Regarding AI, people like Elon Musk are
extremely concerned about the current unrestricted path the
development of artificial intelligence is taking. We need to prepare
now, because in ten, maybe twenty years, our society is going to be
very, very different. The robots are coming, but will our laws
facilitate or restrict their impact on our civilization?
Robots and the Law (part 1)
What role will
robots play in the future of our society? As we become increasingly
accepting of the presence of robots in our homes and workplaces, what
restrictions, if any, will exist to regulate robots in the future? We
have seen in just the past ten or twenty years that laws are not
keeping up with technology. CD burners, radar detectors, and other
pieces of technology emerged long before there were laws governing
their use. Currently, we're just beginning to see the implications of
private drone ownership, and lawmakers are working to establish
proper restrictions. Laws are more likely to form as a reaction to
technology instead of preceding it, but robots are steadily being
integrated into all aspects of our lives. Will the laws that are sure
to come actually be too late?
Friday, August 14, 2015
Stories from Shore Leave Con! (part 5)
There were a lot
of unexpected events during a mission where the team was supposed to
follow a smuggled shipment of Chiraktis eggs. The eggs, among other
foods, were loaded onto a food delivery truck and the characters
decided to follow. When the truck broke down (clearly it had been
sabotaged), the characters convinced the food delivery crew to allow
them to wear their uniforms, and posed as the workers when another
truck showed up to continue the delivery. Several of the team hid in
the back, while two were in the cab with one of the new drivers—who
turned out to be a smuggler. Our alluring, devious Reln (mentioned in
these week's posts) held him at gunpoint so he would tell them where
the contraband was to be delivered, but he managed to send out a
message on his MPC (smartphone.) Two heavily-armored skimcars showed
up on either side of the driving truck, with mounted rotary cannons
on the front of their vehicles.
The Reln proved her aptitude with
grenades once again by tossing one out the window, right into the cab
of a skimcar, blowing it up from the inside and taking out the
driver. The second skimcar quickly pulled directly behind the truck
it pursued, hoping to use the truck as a shield against the Reln in
the front, but suddenly, the back of the truck opened and the rest of
the team opened fire. A brave Omul suddenly leapt from the truck,
landing right on the skimcar's front windshield with a splat. Another
Reln player did the same, and the driver of the skimcar shot through
the window at them as they shot back. The Omul was hit and fell off,
but the Reln climbed through the opening in the front window and got
inside the cab with the driver to finish him off. It was one of the
most cinematic battle sequences I've seen—Shore Leave players,
thanks for an awesome weekend!
Thursday, August 13, 2015
Stories from Shore Leave Con! (part 4)
I was a little
surprised that the first group I ran a mission with was entirely
lacking grenades, which often seems to be the first thing new players
buy for their characters. But, it wasn't long into the day before
other new players started to use them, especially after the success a
particular female Reln had with them (she was mentioned on Monday,
luring a look-out to his doom with her charms.) In one instance, her
teammate opened the door to a room in an apartment and was nearly
shot dead by the three criminals that were waiting in ambush, aiming
at the doorway. He was critically wounded and barely crawled away but
the Reln player decided to simply toss a grenade into the room from
down the hallway. The grenade injured everyone, and they quickly
repositioned to avoid another possible attack. But the devious Reln
decided one wasn't enough, and she bounced another grenade into the
room right into the very corner the criminals were huddling in. Even
though they all dove for cover, the blast center was too close and
they took close to full damage from the grenade. Although some of the
intel they needed was destroyed, the Reln had effectively eliminated
the threat with only 2 grenades--that's definitely one way to clear a
room!
Wednesday, August 12, 2015
Stories from Shore Leave Con! (part 3)
Car chases in
Solar Echoes can be full of surprises, and last weekend was no
exception. At high speeds the team pursued in two separate vehicles
and took on sharp turns, obstacles in the road, and swerved around
traffic while shooting vehicle-mounted rotary cannons at their
target. He did everything he could to lose them, even dropping
magnetic caltrops that attached to the underside of their skimcar
with a chance every round to completely deactivate their anti-grav
system and send them crashing into the pavement. Just when it looked
like the car chase would end with the team capturing their target, he
acted in desperation and shot at an innocent civilian's car as he
passed. The car spun wildly and the pilot of the team's leading car
failed to avoid it, crashing right into it and flipping it up into
the air as they spun out of control. Behind them, the trailing team
members tried swerving to miss the lead car, but could not avoid the
civilian's car that was spiraling through the air directly toward
them. The crash was so catastrophic that almost everyone on the team
was in the Dying/Unconscious state, and even though one of them
managed to stabilize the others, they had to wait for another Union
Guard operative to show up to help them before they could continue
their mission.
Tuesday, August 11, 2015
Stories from Shore Leave Con! (part 2)
One of the teams
that played this weekend was on a mission to stop malfunctioning,
rampaging robots in a shopping mall. In Solar Echoes, if you reach
the Dying/Unconscious stage on your bio-status track, you are in
serious trouble—it means that unless treated medically, your
character will die in a number of rounds equal to his stamina
(usually 3 or 4.) When the team's Omul faced a malfunctioning
maintenance robot, the robot sprayed him with oil. The slippery oil
caused him to lose his footing and made it nearly impossible to stand
up again. The robot then proceeded to light him on fire with a
welding torch, and the character had only a few rounds left to live.
Another team-member, an Erwani, rushed to his defense to try to
revive him, but he was also sprayed with oil and was lit on fire by
the robot. As both counted down their remaining life, the human on
the team (who was a good distance away, dealing with another robot)
decided to try sprinting the distance to reach them in time. His
sprint would not be far enough, but he dove and landed in the oil,
heroically sliding past the robot with only seconds to spare as his
outstretched hand successfully injected his team-mate with medical
nanites. Thankfully, the others arrived in time to destroy the
confused robot before it could “repair” anyone else needing
“maintenance.”
Monday, August 10, 2015
Stories from Shore Leave Con! (part 1)
This weekend at
Shore Leave was awesome! There was a lot of interest in Solar Echoes,
and never a shortage of players. I ran games from 10am until 1am on
Saturday, and some of the same players as well as new players played
Sunday morning and afternoon. It was a dynamic group of people, some
who were veteran table-top RPG gamers and others who were trying it
for the first time, ranging in age from as young as 13 up to the
mid-twenties. This week I'll be sharing some of the highlights of the
missions we experienced together, and I'll begin with a new player's
clever manipulations: She was playing a Reln—an alien race known
for their diplomatic/con-artist wordsmithing skills—and she had
chosen the “good looking” feature for her character's physique.
Her Reln saw that there was a lookout posted outside of an apartment
the team needed to infiltrate, so she approached him flirtatiously.
He was seduced by her feminine charm and lured away from his post to
meet his untimely death under a nearby tree, the very tree where he
had hoped to plant a kiss. It wouldn't be the last time her beauty
and charm influenced the minds of those around her!
Friday, August 7, 2015
Shore Leave Convention this weekend!
This weekend Solar Echoes will be at Shore-Leave--I'll be running demo games for new players! They will take on the roles of Union Guard agents, going on missions as a team to stop smugglers, pirates, malfunctioning robots, and deadly aliens! I'll be back with battle reports next week, so stay tuned!
http://www.shore-leave.com/
http://www.shore-leave.com/
Wednesday, August 5, 2015
Solar Echoes and Conventions (part 4)
Although it would
be ideal to have miniatures available for Solar Echoes, it is
expensive to mass-produce them, though that is a future plan. Most
Corefun products are digital, which makes vendor sales at a
convention a little tough. If we printed more of our digital products
for physical sales, it would be difficult to maintain
profitability—printing is expensive! However, I have been looking
into making Solar Echoes posters with some of our new artwork, as
well as full-color map icons to use for your characters (which will
have to do until actual miniatures become a realistic investment.)
T-shirts with your favorite alien is another idea, but again, this
can get really expensive, especially considering there are 7
different races in the Solar Echoes universe. What types of Solar
Echoes merchandise would you be interested in?
Solar Echoes and Conventions (part 3)
I would like to
return to running a vendor table at some point because of the
increasing number of products that may be available, and if Solar
Echoes goes to Gen Con someday, I think it will be necessary. I
learned one valuable lesson from my own daughter, who attended a
convention with me and wandered around to spend her money in the
vendor area. She later told me that she thought I needed to have a
wider range in prices, with some smaller-priced items available in
addition to the rule-books I was selling. In addition to this, I
think capturing the attention of customers is very important at a
huge con like Gen Con. I remember at one con last year a lady visited
my table simply because she said my hat caught her attention (I was
cosplaying as the human on the front cover of the Player's Guide.)
Something like a costume or a big back-drop with posters is a good
way to capture the eye of potential customers.
Tuesday, August 4, 2015
Solar Echoes and Conventions (part 2)
I've talked with
a lot of other vendors at conventions, and have learned from them a
great deal. The biggest difficulty I've had at conventions, though,
is being in two places at once. I want to demo Solar Echoes so people
can learn the game and have fun playing it, but convention rules are
such that no sales can be conducted in the gaming areas. So, I've
paid for a vending table and worked with a few helpful
friends/recruits to run games in the game room while I handle sales.
However, I have found that if I can be in the gaming room running
games, I can answer questions and showcase the game better than
someone less experienced with Solar Echoes. Thankfully, I've been
able to make arrangements with Walt's Cards and Games to include
Solar Echoes in their vendor area, so I can stay busy running game
demos.
Monday, August 3, 2015
Solar Echoes and Conventions (part 1)
I received an
email from a friend of mine, a science-fiction author, who is
attended Gen Con this past weekend. She was telling me about the
thrill of the convention, how huge it is, and how on her first day
she sold far more books than she expected. Just hearing her
excitement was contagious, and it made me dream a little about one
day trying to take Solar Echoes to Gen Con. What would it take for a
small, indie-publisher to capture the attention of gamers? I've taken
Solar Echoes to three different cons this year, with great results,
but each time I learn something new. You see, I'm not exactly a
marketing expert—I'm much more a creator than a salesman. Still,
considering the excited reception I've seen for Solar Echoes at these
cons, I guess it's only natural to start looking at Gen Con!
Saturday, August 1, 2015
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