As seven alien races struggle to co-exist in an uneasy alliance, the Inter-Stellar Union sends Union Guard agents on missions to preserve the crucial balance. These specialized operatives must do what regional security cannot, dealing with smugglers, pirates, terrorists, and even greater challenges in order to bring stability to a universe that needs it desperately. Without the Union Guard, the races will not be prepared to face a looming alien threat they can only hope to defeat together.
Wednesday, January 8, 2014
The Risks of Travel in Outer Space (part 3)
Pirates, smugglers, and even worse threats are very present in the Solar Echoes universe. The expanse of space is huge, and while law-enforcement exists (for example, the characters are part of an elite special forces unit, the Union Guard), the law cannot be everywhere—there is just too much area to cover. As a result, battle will happen in space when foes descend upon travelers. Starship battles are very intense experiences, because the fate of the entire crew rests upon the team working together to defeat their enemy. However, even if a starship battle is survived, the aftermath may be what ultimately defeats the characters. Injuries sustained in space combat can be severe, and limited medical facilities exist aboard a starship, sometimes being no more than a med-kit and the medical experience of one of the characters. Even a minor injury could become a huge threat if insufficient treatment is available, because in space, time is not on your side—it may take days or weeks before a bleeding or poisoned character can be taken to a civilization with a hospital.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment